143,423 Commits over 4,383 Days - 1.36cph!

11 Years Ago
merge from main
11 Years Ago
Prefabs for banners
11 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
11 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
11 Years Ago
Some polish on the painting screen offsets for some signs Vertex Alpha weighing on banner meshes for further use with disp shader
11 Years Ago
Crouch FX backend
11 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
11 Years Ago
Should fix the +-* thing proper
11 Years Ago
Sign icons
11 Years Ago
FileStorage, memory caching
11 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
11 Years Ago
Merged from main
11 Years Ago
F6 draws Box Colliders too
11 Years Ago
Fixed napalm prefab error
11 Years Ago
Loot spawn table update
11 Years Ago
Loot spawn table update
11 Years Ago
merge from main
11 Years Ago
merge into main
11 Years Ago
Doors use animations Doors are animated on server Removed redundant Construction_Trigger layer Model and Animator components aren't culled on server (might cause issues) F6 draw colliders is now a toggle
11 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
11 Years Ago
New rig for gate doors Gates models separated to be attached to bones
11 Years Ago
New rig for doors in Parts/doors.rig/ Doors now have the pivot where the hinge bone is Added doors guide meshes for construction guides
11 Years Ago
throwable object updates
11 Years Ago
VFX WIP
11 Years Ago
Door prefabs
11 Years Ago
DoorAnimEvents (alex will need to make new sounds for these, since they have open/close now instead of just open)
11 Years Ago
Fixes
11 Years Ago
Merged from main
11 Years Ago
Doors/gates use animations (client and serverside)
11 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
11 Years Ago
Animator diagnostics
11 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
11 Years Ago
Rotation changes to stone hatchet world prefab
11 Years Ago
Removed animators from stuff that shouldn't have them
11 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
11 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
11 Years Ago
fixed pumpjack disconnect error upon repairing
11 Years Ago
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11 Years Ago
merge from main
11 Years Ago
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11 Years Ago
merged sentry guide into main
11 Years Ago
fixed beartraps always looking unarmed
11 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
11 Years Ago
Can rotate turrets to face a different area (when offline)
11 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
11 Years Ago
Pushed culling distance on some of the bigger signs
11 Years Ago
pumpjack and quarry guide meshes improved
11 Years Ago
Sentry guide marking improved
11 Years Ago
Updated landing poses for throwables
11 Years Ago
fix for floating snap trap