194,447 Commits over 4,079 Days - 1.99cph!

8 Years Ago
missed a bit
8 Years Ago
Tile now has a direct reference to it's TileView Removed list of TileViews from BoardView and all the old references now deal directly with the Tile.TileView
8 Years Ago
PathHighlighter cleaned up
8 Years Ago
Moved path highlighting from TileHighlighter to a new PathHighlighter class
8 Years Ago
reworked path highlighting in TileHighlighter ready to move to a new class
8 Years Ago
Board now keeps a list of spawn tiles not indexes
8 Years Ago
Diplomatic Events now have a max number of recurring events, so each event type can be capped differently (all are set to two except for gift, you can do that 3 times) Started work on a Diplomacy AIModule with some WIP AI gifting stuff Blackboard data can now store a group
8 Years Ago
No NPC aim inaccuracy when facing player to buy drugs.
8 Years Ago
AI look angle rotation limit
8 Years Ago
NPC name labels stop checking for show/hide when character is not visible to player
8 Years Ago
Don't play NPC "got money" FX when they're not visible.
8 Years Ago
Turn off What's New
8 Years Ago
Added a friendly and hostile introduction conversation topics Modified Conversations component to evaluate sensed humans not in group Made some group conditions - IsInSameGroup and HasInteractedWithMyGroup and applied them to the existing conditions Player Instigated conversations have issues at the moment so most of this isn't functional yet
8 Years Ago
Getting support up and running for arrays.
8 Years Ago
Added diplomacy scene to the SceneLoader dropdown
8 Years Ago
missing file
8 Years Ago
wip
8 Years Ago
more
8 Years Ago
made templates for the rest of the tile highlight configs and removed all the hardcoded values removed the now unused old highlight functions from the new TileHighlighter
8 Years Ago
fixed up wood material, added new lamp post and drainpipes, added railway stairs to scene with collision
8 Years Ago
more
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
more
8 Years Ago
made a TileHighlightTemplate scriptable object that can be used to configure the different tile highlights without doing it in code added a function to TileHighlighter that takes a tile list and a template started converting the hardcoded tile settings to the new templates
8 Years Ago
Various
8 Years Ago
more
8 Years Ago
Moved all tile highlighting stuff out of BoardView and into a new TileHighlighter class, reworked all references
8 Years Ago
Added TileHighlighter class and copied the functions over from BoardView
8 Years Ago
more
8 Years Ago
Split destroy functions, renamed tilehighlight stuff and prep for moving tile highilighting out of BoardView
8 Years Ago
started refactoring BoardView, ripped out anything unused, started splitting functions
8 Years Ago
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8 Years Ago
Lolpost
8 Years Ago
Re-enabled shore wetness on terrain shader
8 Years Ago
Forced occlusion culling to always use pixel shader fallback
8 Years Ago
AI Footstep sound stuff. Screen shake. Various other things.
8 Years Ago
Created a BoardUtils class and moved a few functions from Board to it Fixed some warnings
8 Years Ago
removed test script from scene and deleted
8 Years Ago
Board refactoring
8 Years Ago
Added a GetIndexOfTile(Tile) to Board and moved a bunch of calls to it
8 Years Ago
Some movement refactoring
8 Years Ago
Trigger stuff Lighting tweak
8 Years Ago
More
8 Years Ago
Spawn stuff wip
8 Years Ago
fixed the lr300 viewmodel attack animations being all jerky
8 Years Ago
Refactored a bunch of Attack class helper functions, removed old block chance code, shortened a bunch of function signatures
8 Years Ago
Scene
8 Years Ago
Moved attack side calculation helper function from Unit to Attack
8 Years Ago
Ore nav improvements