194,449 Commits over 4,079 Days - 1.99cph!

8 Years Ago
Finished up the interactions/available attachment points refactor
8 Years Ago
Merged from main
8 Years Ago
Better population setup.
8 Years Ago
fixed the Invalid attack cursor offset
8 Years Ago
merged wip refactor branch and left click controls back to main
8 Years Ago
scene
8 Years Ago
Merged the left click control branch in and fixed it again
8 Years Ago
EAC API update (client side) Network++
8 Years Ago
More profiling
8 Years Ago
Eliminated GC allocs from RagdollInteritable.Inherit
8 Years Ago
Gas station backup
8 Years Ago
toilet furniture greybox
8 Years Ago
Eliminated GC allocs from Ragdoll.RagdollSetup
8 Years Ago
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
8 Years Ago
Enabled prefab pooling on rotting flies effect
8 Years Ago
Deleted another Apex folder
8 Years Ago
Eliminated GC allocs from Projectile.DoMovement
8 Years Ago
EAC API update
8 Years Ago
merge test branch
8 Years Ago
Use AsyncTerrainNavMeshBake the way it was intended.
8 Years Ago
disabling loadout in main scene
8 Years Ago
update Squad editor, over UI camera stuff
8 Years Ago
wip attack refactoring
8 Years Ago
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group) Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
8 Years Ago
Merging diplomacy branch into main
8 Years Ago
Merging from main
8 Years Ago
Basic implementation of ladders
8 Years Ago
Some final testbox tweaks
8 Years Ago
Made a new consideration to make agents pick better gifts Made coconuts a x2 value gift
8 Years Ago
Gift component now has a value multiplier to allow for gifts of varying value
8 Years Ago
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
8 Years Ago
List fixes
8 Years Ago
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
8 Years Ago
AI tribe gifting items is somewhat working, still has a few issues
8 Years Ago
Decouples scary events from crime events, placing scary locations into a restored NPC shared knowledge object. Now cops shooting can be scary too!
8 Years Ago
PlayerModel female geo update
8 Years Ago
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
8 Years Ago
Hostile Introduction now uses TriggerComsAngry01 animation
8 Years Ago
Reworked friendly/hostile introductions as abilities rather than conversations
8 Years Ago
talents basics
8 Years Ago
commiting subtracted things subtracting to a branch
8 Years Ago
subtracting things
8 Years Ago
InteractionSettingsWrapper attachment point requirements WIP. Untested removal of blocking from UnitAttachments.
8 Years Ago
definition updated
8 Years Ago
Got test list working
8 Years Ago
lods updated
8 Years Ago
Fixed IOOR exception in ScanForPositions.
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Grid.
8 Years Ago
Converted some remaining stuff to invoke handler