194,449 Commits over 4,079 Days - 1.99cph!
Finished up the interactions/available attachment points refactor
fixed the Invalid attack cursor offset
merged wip refactor branch and left click controls back to main
Merged the left click control branch in and fixed it again
EAC API update (client side)
Network++
Eliminated GC allocs from RagdollInteritable.Inherit
Eliminated GC allocs from Ragdoll.RagdollSetup
Fixed weird profiling in SkinnedMultimesh.BuildBoneDictionary
Enabled prefab pooling on rotting flies effect
Deleted another Apex folder
Eliminated GC allocs from Projectile.DoMovement
Use AsyncTerrainNavMeshBake the way it was intended.
disabling loadout in main scene
update Squad editor, over UI camera stuff
Refactored UnitGroupCondition to be not be unit specific (since any entity can have a group)
Added some conditions so units won't add fuel to another groups fire (they can still use another group's fire with a diplomatic penalty)
Merging diplomacy branch into main
Basic implementation of ladders
Some final testbox tweaks
Made a new consideration to make agents pick better gifts
Made coconuts a x2 value gift
Gift component now has a value multiplier to allow for gifts of varying value
Added a good/bad diplomacy activity that pops a notification so player has feedback when they are doing something another tribe likes or dislikes
Added territory consideration to gift ai selection so AI's hopefully won't regift the same item multiple times
AI tribe gifting items is somewhat working, still has a few issues
Decouples scary events from crime events, placing scary locations into a restored NPC shared knowledge object. Now cops shooting can be scary too!
PlayerModel female geo update
Fixed some party invite abilities not restricting by group (could join other tribes hunting parties)
Hostile Introduction now uses TriggerComsAngry01 animation
Reworked friendly/hostile introductions as abilities rather than conversations
commiting subtracted things subtracting to a branch
InteractionSettingsWrapper attachment point requirements WIP.
Untested removal of blocking from UnitAttachments.
Fixed IOOR exception in ScanForPositions.
More work on Navmesh Grid.
Converted some remaining stuff to invoke handler