136,380 Commits over 4,324 Days - 1.31cph!

9 Years Ago
Updated merge with how we do things on branch.
9 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
9 Years Ago
Merged from main
9 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
9 Years Ago
Some better class naming for central ai systems
9 Years Ago
Forgot one
9 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
9 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
9 Years Ago
Foliage displacement no longer creates a second camera (eliminates all overhead)
9 Years Ago
Merge from main
9 Years Ago
viewmodel organisation - clean exports for vm
9 Years Ago
Added Parallel.Call
9 Years Ago
Added TerrainMap.ForEachParallel (parallel software rasterizer)
9 Years Ago
Enabled mountain splat transfer Optimized monument and mountain terrain data transfers Parallelized monument and mountain terrain data transfers
9 Years Ago
Cherry picking 21682 (Parallel.Call) to avoid future merge conflicts in Facepunch.UnityEngine
9 Years Ago
Integrated closer with navmesh surface and navmesh link for better debugging.
9 Years Ago
Merged from main
9 Years Ago
Fixed FoliageDisplacementManager calling Camera.Render
9 Years Ago
merge from main
9 Years Ago
codegen
9 Years Ago
Manual copy+paste of main/music-v2 changes because plastic is fooked and won't merge the branch
9 Years Ago
Lowered q=0 textures to quarter res and q=1 to half res
9 Years Ago
merge from main
9 Years Ago
merge from main/music-v2-merge
9 Years Ago
fixed bradley falling through the world when flipping over bradley diverts traction to wheels that are touching rather than a uniform motor torque for all (climb obstacles easier)
9 Years Ago
compile saftey
9 Years Ago
NRE fix
9 Years Ago
merge from ore nodes
9 Years Ago
office furniture greybox base models
9 Years Ago
AC Units textures
9 Years Ago
Added texture density visualizer (graphics.showtexeldensity)
9 Years Ago
Test pre-baked navigation on launch site. Test ai on launch site. Fixed position samples always following the terrain (wasn't supporting buildings).
9 Years Ago
Merged from main
9 Years Ago
Music sync tweaks Sound level tweaks
9 Years Ago
Another merge from main
9 Years Ago
prefabs, additional small desk
9 Years Ago
office dressing backup
9 Years Ago
office dressing backup
9 Years Ago
Added reference/helper overlay for texture density visualization
9 Years Ago
AC Units / Final textures/ COL/LODs/Prefabs
9 Years Ago
TerrainMap.ForEachParallel fix
9 Years Ago
Merge from main
9 Years Ago
office dressing backup
9 Years Ago
Fixed show texel density foliage out of sync Fixed texel density sampling noise Added texel density support to a few more shaders
9 Years Ago
Fixed shader compile error
9 Years Ago
Water no longer spawns a world model when dropped out of its item container
9 Years Ago
Integration of cover system (wip).
9 Years Ago
Added terrain shader support to texel density visualization
9 Years Ago
Make sure load in background is enabled for all NPC sounds
9 Years Ago
Tweaked texel density gradient texture + overlay Added core and speedtree shaders