194,204 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Lock camera when large map is open
8 Years Ago
Fixed Knowledge overlay labels flashing when cycling selected unit Fixed knowledge overlay labels not showing for entities that were out of the camera's view frustum on activation
8 Years Ago
Drug zones get displayed on the map.
8 Years Ago
Update view clone when opening detail view modal
8 Years Ago
Zone season stuff to partial, cleanup
8 Years Ago
reworked local games to use Invoke for turn timer instead of system timer, to fix local games breaking on timeout (threading issue)
8 Years Ago
Can now click on large map icons for GPS directions
8 Years Ago
macOS: VPC builds use OSX 10.7 SDK & libc++
8 Years Ago
Added Entity.IsScripted Fixed timer.Adjust erroring but working Fixed Weapon.IsScripted's return value
8 Years Ago
attachmentpoint data for mushroom as warning was annoying
8 Years Ago
Fixed a condition I broke in the earlier refactors
8 Years Ago
Fixed tilefall
8 Years Ago
latest unity fixes additive animation layer bug so turned it back on
8 Years Ago
Don't send tile hover mouse events to the server when playing the AI
8 Years Ago
Can now play more than one AI game in a row without it breaking. Fixed multiplayer mode not working properly. Version++
8 Years Ago
removed black mask from speedo masks
8 Years Ago
reduced size and removed black mask on minimap icons
8 Years Ago
Foliage displacement can select whether or not to render as a billboard on the component
8 Years Ago
scene
8 Years Ago
Switched notification panel Hide map markers / start effects when joining a mission
8 Years Ago
reduced size of steam icons and made mask transparent
8 Years Ago
made chat box one image
8 Years Ago
made alert box 1 image
8 Years Ago
Fix
8 Years Ago
Scene stuff Boar and Wolf behaviour and initial rough stats
8 Years Ago
We now spawn navmesh on adjacent cells to npcs as well, so that they don't run out of navmesh.
8 Years Ago
Basic fists damage working + extra stuff
8 Years Ago
You don't really need to aim down sights... of your fists
8 Years Ago
Fixed some exceptions when disbanding a party Fixed hunting collections destroying themselves when down to one unit (exposed a setting on UnitCollectionSettings)
8 Years Ago
Added a hostile check so you can't invite hostile units to a party
8 Years Ago
NPCs slow down when going to get drugs, if they were previously running
8 Years Ago
Merge trunk latest into Drug Sell Zone branch
8 Years Ago
UI update
8 Years Ago
Bear improvements. Scene stuff.
8 Years Ago
Better movement/spacing logic for parties
8 Years Ago
Merge drug sell zones into trunk. Will need a UI update that I'll do in a minute...
8 Years Ago
Scene stufff Layer fixes Torchlight prefab and fx
8 Years Ago
Art edit
8 Years Ago
Cleaned up and refactored a lot of the new party/collection management logic
8 Years Ago
Tidying up
8 Years Ago
More scene stuff.
8 Years Ago
Scene stuff LOD tweaks
8 Years Ago
backup
8 Years Ago
Various
8 Years Ago
Less terrain blend stretching
8 Years Ago
Cobbles don't sound like gravel.
8 Years Ago
Swapped fine gravel splat for cobblestone
8 Years Ago
Dragon behaviour and materials
8 Years Ago
starter area progress
8 Years Ago
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