198,748 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Servers can call the sv console command on clients (mods)
8 Years Ago
Save
8 Years Ago
Various UI stuff
8 Years Ago
Can send optional entity ID with Signage.ReceiveTexture (mods)
8 Years Ago
unit panels listen for game end event, hide on trigger
8 Years Ago
ignoring held items in filtering also ignores worn items now
8 Years Ago
Fixed usable unit tile highlights not showing
8 Years Ago
new unit panel health bar UI now works
8 Years Ago
protocol++
8 Years Ago
Simple Handmade Sight researchable
8 Years Ago
Autoturret now researchable
8 Years Ago
Fixed default interaction on berry bushes
8 Years Ago
Min and Max Temperature are now driven by the weather wrapper in each season.
8 Years Ago
Scene work. Scene cleanup. Driftwood yield makes more sense.
8 Years Ago
menu music latest
8 Years Ago
Ice lake topology map fixes / fixed positions on clutter floating above the ground
8 Years Ago
added category headers to unit info panel inspector hooked up health bars (not coded yet) swapped unit panel health and damage fill names around
8 Years Ago
added a small punch scale to selected unit panel
8 Years Ago
clothes have much better insulation stats now renamed tutu to tunic
8 Years Ago
Fixed season temperature curve not saving, adjusted curves
8 Years Ago
wip new unit card ui code
8 Years Ago
Scene stuff
8 Years Ago
Biome seasonal data sorts weather types by weight
8 Years Ago
Fixed checksum being unset when world cache is disabled (editor)
8 Years Ago
Tweaked human temperature tolerance. Body temperature will now tick much slower.
8 Years Ago
flaoting text anim tweak
8 Years Ago
Fixed a label
8 Years Ago
Season TemperatureOverDay curve is normalized in editor
8 Years Ago
Fixed object motion blur ignoring transparent cutouts
8 Years Ago
unit panels now react to change of selected unit right panel is now always hovered unit, left panel selected unit
8 Years Ago
DSE.DebugConditionResult tweaks
8 Years Ago
unit UI panel test
8 Years Ago
adding missing prefab
8 Years Ago
Double armoured door research scrap cost is now the same as single
8 Years Ago
Set ResearchResource reference to scrap on the static research tables (so you can place scrap into them + research)
8 Years Ago
Subtracting BoneFollower removal again because fuck me
8 Years Ago
heavy plate helmet, heavy plate jacket, heavy plate pants, bandana, baseball cap, beenie hat, boots, candle hat, incendiary pistol bullet, shotgun trap, flame turret, metal shop front and small water catcher can now be researched
8 Years Ago
Removed need to be wet when trying to drink from bodies of water (was only testing on server, clients had it commented out -> weird behaviour) Removed weird duplicate raycasts from water drinking tests (now raycasting only in GetWaterDrinkingPoint)
8 Years Ago
A NavMesh Grid Cell will now reuse terrain mesh data for all agent layers properly.
8 Years Ago
drop box, fridge, locker, mail box, chair, small planter box, table, vending machine, rug, rug bear skin and search light can now be researched.
8 Years Ago
Campfire default Double wooden door default Wooden window bars default Bandage default Wooden armour default Wolf Headdress default
8 Years Ago
workbenches, sheet metal door, research table default blueprints
8 Years Ago
phrases
8 Years Ago
buckle up - merge into main
8 Years Ago
protocol++
8 Years Ago
merge from main
8 Years Ago
changed literally everything all new loot spawns can only repair items if you have the blueprint found weapons start with very low condition workbench health and recipes recipe balance scrap balance
8 Years Ago
Merge bugfix
8 Years Ago
NPC vis fix
8 Years Ago
Fixed playtest InfoMessage bug reported by Ryleigh.