194,193 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Some better class naming for central ai systems
8 Years Ago
Wrapped NavMeshAgent with some safeguarding around dangerous functions/properties.
8 Years Ago
Missing file.
8 Years Ago
Various
8 Years Ago
Merged from main
8 Years Ago
Some basic logic for party combat, still pretty janky
8 Years Ago
Scene stuff. Prefab tweaks.
8 Years Ago
Ground texture scan branch
8 Years Ago
save
8 Years Ago
reps
8 Years Ago
rep UI, cleanup
8 Years Ago
reputation system baseline, ui bits
8 Years Ago
adds
8 Years Ago
bradley normal map fixes bradley emissive fixes bradley LOD fixes idle sounds engine exhaust
8 Years Ago
reputation system wip
8 Years Ago
Rock tweak
8 Years Ago
Instancing on city assets.
8 Years Ago
No barnacles on the larger shore rocks.
8 Years Ago
cleaned up shader some more
8 Years Ago
made weather wind lerp happen sooner so people can see the nice wind shader quicker
8 Years Ago
made big tree kinda work with new system
8 Years Ago
better shader
8 Years Ago
proj ver
8 Years Ago
Updated merge with how we do things on branch.
8 Years Ago
Merged from main.
8 Years Ago
cleanup
8 Years Ago
Removed Safeguard (we'll deal with this in the spawn handler instead).
8 Years Ago
ore nodes new files & prefabs
8 Years Ago
Tree cleanup
8 Years Ago
added ui elements
8 Years Ago
improvements to weapon sticking. added headshot procs
8 Years Ago
set windzone main to 0 as seems to not get init on startup
8 Years Ago
Started reworking mission panels in game, added distance
8 Years Ago
AI now prefers to hit multiple units or kills, not so keen on injuring or killing it's own dudes
8 Years Ago
Updated ASE to 1.1.0 dev 004 + time fix
8 Years Ago
AI best dmg scoring stuff (wip)
8 Years Ago
Navmesh agent safeguard should be a server component. Re-enable Kill command.
8 Years Ago
Gang emblem sync fix? Need to test.
8 Years Ago
fixed issue with semi auto pistol vm deploy animation
8 Years Ago
Commented out Kill command from safeguard. Delay for retries to put an agent on the navmesh increase in length with each try up till the cap.
8 Years Ago
Added some more rigorous sanity checks where navmesh agents are concerned. Added a navmesh agent safeguard that will help agents onto navmeshes, or kill them if they fail.
8 Years Ago
more
8 Years Ago
Fixed being able to invite animals to a party (filing this away for future turtle party dlc)
8 Years Ago
Party members now sneak if their leader is sneaking
8 Years Ago
Made the player collider skinnier so you can get up and punch more convincingly
8 Years Ago
Rock prep Terrain tweaks No green hue cast on bare overgrowth
8 Years Ago
Actual punching anims
8 Years Ago
No more pistol in fists worldmodel
8 Years Ago
Assigning root motion node to root transform on anims
8 Years Ago
Networked fists. Player's fists now live in a tiny fist container