194,179 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
8 Years Ago
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
8 Years Ago
Added scene for paul to edit roads with
8 Years Ago
You now get transported to jail on death if you're wanted
8 Years Ago
Server garbage gen reduction
8 Years Ago
Messing with crime detection radius
8 Years Ago
Increased density of position samples (but not calculating path to all of them).
8 Years Ago
Ai planning experiments continues. Added Idling and some tweaks.
8 Years Ago
More AI Planning experiments. They now seek cover when they run low on ammo and reload, they will know when they're partially in cover, advance their cover toward your position or retreat in cover when hurt.
8 Years Ago
3rd person player anim tweaks
8 Years Ago
3rd person player anim tweaks
8 Years Ago
Fixed prediction errors in weapon_357
8 Years Ago
Move managed ConVars/ConCommands to lua_shared module - now properly removed/saved on disconnect again
8 Years Ago
.
8 Years Ago
wip
8 Years Ago
hud now shows starts when wanted
8 Years Ago
more coast
8 Years Ago
south coast wip
8 Years Ago
updated mini unit frame
8 Years Ago
wip
8 Years Ago
Grabber range back to 6
8 Years Ago
Merged with main
8 Years Ago
Wanted cooldowns based on wanted levels now.
8 Years Ago
Viewmodel source update to latest rig
8 Years Ago
fix for 3rd person weapon animations not playing
8 Years Ago
Fixed 4 small Lua issues - Typo in ai_schedule.lua, leftovers in ragdoll_motion.lua & balloon.lua, bug in dcategorycollapse.lua
8 Years Ago
super buggy wip trajectory display
8 Years Ago
Rocket factory grounds / dressing progress / silo COL, LOD's, prefabs / grounds loot spawners
8 Years Ago
trajectory display tests
8 Years Ago
Unit bar button transition effects now manually controlled
8 Years Ago
Updated how wanted works.
8 Years Ago
Removed ClearSelectedUnit(), now call SetSelectedUnit(null) instead. Removed tile clearing from this and separated it. Unitbar selection stuff works mostly.
8 Years Ago
Unit selection stuff
8 Years Ago
Updated native plugins for Linux (built with older version for backwards compatibility)
8 Years Ago
Unit bar portraits now responsd to hover events. Input ignores unit hover events if there's a unit portrait hovered
8 Years Ago
wip
8 Years Ago
Fixed PathFollower.Compute leaking Lua references
8 Years Ago
Reduced slasher damage to 3 per unit, Grabber now uses it's attack def damage. Update attack descriptions for both units.
8 Years Ago
tweak mini unit frame hover speed and in range color
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Manual Linux Build (Ubuntu 14.04.5)
8 Years Ago
setup new mini unit frame with anim/texture etc
8 Years Ago
Killed all the garbage generation from NetworkStats. Keys were NetworkMessageTypes but enums cause boxing when doing comparisons, generating garbage. Switched to using ints which eliminates the garbage
8 Years Ago
Has to remove all WaitForEndOfFrame use on the server due to this regression bug in the latest Unity version breaking it when in batchmode: https://issuetracker.unity3d.com/issues/waitforendofframe-doesnt-execute-in-batchmode-on-built-project
8 Years Ago
Get rid of outline warnings
8 Years Ago
pre-microcliffage
8 Years Ago
OUtlineEffect for client only. Fix NRE on built Server
8 Years Ago
Allow building debug server without building release version as well
8 Years Ago
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8 Years Ago
world setup stuff