194,176 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Placeholder scale effect for gamemode value changes
8 Years Ago
Did some work to make it possible to successfully quit a game and rejoin (or join another one) on the client. The server can rely on the fact that it loads once and never changes levels, but the client can't, and it needs to clean up statics and the bootstrap scene correctly.
8 Years Ago
Slasher now flips surrounding enemies away from itself before doing damage
8 Years Ago
Instance null check that's needed on exit in C+S mode
8 Years Ago
Missed a file in the prev commit
8 Years Ago
Reload bootstrap on quit, seems to be working OK now even without the transitional "unload" scene
8 Years Ago
Re-enabled Return To Territory in Human AI. It now checks if there is any territory.
8 Years Ago
Grabber now does 2 dmg before pulling but has 1 less range
8 Years Ago
more
8 Years Ago
TribeTrackerWidget updates all trackers on activation (fixes BEFORE-708)
8 Years Ago
Save
8 Years Ago
Reduced zoom to map input buffer reset timer
8 Years Ago
PlayerController cleanup Fixed RadialMenuWidget eating first RMB up after open (fixes BEFORE-794)
8 Years Ago
Changed some things to expression bodied properties
8 Years Ago
Added rough "zoom out to map" test in FollowCamera.HandleInput()
8 Years Ago
Moving some stuff out of AttackBasicSO to Attack.Process to start making it more flexible
8 Years Ago
Made UI blackout fade in a lot more robust (fixes BEFORE-816)
8 Years Ago
Added event for when CommandQueue finishes a CommandBlock CombatChain now listens for the CommancBlack finished event and ends the chain if it's an attack block
8 Years Ago
Make and Baby invalid items for spawning
8 Years Ago
Cleanup
8 Years Ago
ManagerExtension.Reset instantiates a new TPersistedData object
8 Years Ago
Item decay logging checkbox
8 Years Ago
Save
8 Years Ago
EntityManager.Save rename for clarity
8 Years Ago
Fixed commandblock / combatchain / damagetracker / kill feed stuff.
8 Years Ago
Added a proper definition for wanted levels
8 Years Ago
mroe CommandBlock work
8 Years Ago
More details in combat log when rejecting attacks for various reasons Network++
8 Years Ago
TimeManager reset bits I forgot
8 Years Ago
more
8 Years Ago
fixed the new errors
8 Years Ago
CommandBlock and combatchain rework :/
8 Years Ago
Overwrote baseball cap with player hair prefab and overwrote bandana and balaclava with player facial hair prefabs. Tested on craggy island map.
8 Years Ago
Lowered maxtickspersecond default value to 300 (from 1000) Increased maxpacketspersecond default value to 1500 (from 1000)
8 Years Ago
Fixed bad handling of game speeds
8 Years Ago
Some more work on STRIPS planner based npcs. They can now use cover more intelligently, will try to dodge when you aim at them, be more stressed about leaving their home base and do less hunting/chasing (feels more tactical when they prefer cover). Lacks idling atm.
8 Years Ago
Updated crimelog ui
8 Years Ago
Block now does -1 damage not +1 ;)
8 Years Ago
Merge from main
8 Years Ago
wip combat chain / unitview fixes
8 Years Ago
terrain stuff
8 Years Ago
Tier 3 workbench: fbx/prefab/lods/gibs/textures/etc
8 Years Ago
removed exhausted anim paramater from worn out
8 Years Ago
Fixed Rust.Data error when building plugins somewhere other than Windows
8 Years Ago
Recreate empty client network group provider when leaving / reconnecting server
8 Years Ago
latest unity version
8 Years Ago
Added a transitional "unload" scene before reloading to Bootstrap. Quitting in editor is weird though, and 'unload' scene reappears, saying it's loading.
8 Years Ago
Cleaned up a bunch of statics that never got cleared correctly, causing weirdness and exceptions if quitting a game and rejoining on the client
8 Years Ago
Lots of little mix tweaks and sound polish
8 Years Ago
Fixed main menu UI. I broke the interaction accidentally by removing a reflection method it used.