193,482 Commits over 4,079 Days - 1.98cph!

8 Years Ago
* Updated Utilities tab in spawnmenu with new menus and options * Added preset support to all Utilities menus * Added a "Quick Preset" button for easier/more visible access to creating custom presets
8 Years Ago
Updated gmod_effects to include an infinite duration smoke particle effect
bot
8 Years Ago
Automated OSX Build #677
8 Years Ago
Automated Linux DS Build #677
8 Years Ago
Rocket factory site / warehouse / roof units textures
8 Years Ago
Automated Linux Build #677
8 Years Ago
Panel.SetOpenLinksExternally for menu-state ready for a steam build?
8 Years Ago
Added a warning for when ents.Created is called before InitPostEntity
8 Years Ago
Fixed "Gameobject is not a root in a scene" kick
8 Years Ago
Player controller raycasting improvements
8 Years Ago
Fixed NRE in ConsoleSystem+Arg.HasPermission
8 Years Ago
Starting cave prefabbed, synced to both testbox and island1
8 Years Ago
Consideration wrapper validation ensures we don't have bad contribution values
8 Years Ago
Animals should fight back now
8 Years Ago
wolf corpse setup
8 Years Ago
Grab rotation, tilt and zoom from camera position transform when exiting cave
8 Years Ago
Camera transition fuckeries
8 Years Ago
Show wearable item views when we drop them
8 Years Ago
SmartObjectParameters removes any null interaction wrappers
8 Years Ago
Wearables can be taken off, bunch of data
8 Years Ago
Don't bother evaluating triggers that have no listeners Deleted a blank stat trigger causing some log spam
8 Years Ago
Limited server's ability to call convars on clients
8 Years Ago
Fixed being able to drop items between icons
8 Years Ago
Cleaned community ui test
8 Years Ago
Cleaned community ui test
8 Years Ago
Updated community entity
8 Years Ago
Updated community entity
8 Years Ago
Added nav_wait cvar (default true) Added nav_disable cvar (default false)
8 Years Ago
reverted the values in the ground blend material
8 Years Ago
Builds with chromium disabled work
8 Years Ago
Panel.GetHTMLMaterial doesn't return anything until first successful material load (Awesomium support) Gracefully handle unexpected destruction of CefBrowser
8 Years Ago
Fixed errors that were preventing correct startup. Probably still super buggy but everything spawns now.
8 Years Ago
All compiler errors fixed, actually running it still broken.
8 Years Ago
Moving client-only deserialize methods into client+server space, to handle level load deserialization on server. Lots of compilation errors right now.
8 Years Ago
- Control whether server loads saves or not in editor mode, via WiseGuysTools. - Allow NPCManager and VehicleManager to base their init actions on whether the level is new or loaded from a save. - Let vehicles save.
8 Years Ago
camera line of sight check uses head height
8 Years Ago
let's not use delta time for the camera controls
8 Years Ago
Minor edit.
8 Years Ago
Merge vehicle fixes from trunk.
8 Years Ago
Wreckage collider for players, and nav obstacle on wreckage for NPCs
8 Years Ago
Fixed vehicle wreckage appearance to work with Paul's new meshes
8 Years Ago
Minor edits
8 Years Ago
re-exported default truck 4 with parented anchorpoints
8 Years Ago
parented truck parts to anchors and reexported
8 Years Ago
Ignore Cooking::cook/createTriangleMesh error
8 Years Ago
NRE fix
8 Years Ago
added a normal check to the camera raycasting fuckery
8 Years Ago
Merging in the latest from Main.
8 Years Ago
added truck anchorpoints fixed grill and handles being paintable set all cosmetic pivot points to anchorpoint's pivots
8 Years Ago
camera hackz