193,207 Commits over 4,049 Days - 1.99cph!

bot
8 Years Ago
Automated Linux Build #5
8 Years Ago
Full merge from /main
bot
8 Years Ago
Automated Windows Build #645
bot
8 Years Ago
Automated OSX Build #645
bot
8 Years Ago
Automated Linux DS Build #645
bot
8 Years Ago
Automated Linux Build #645
8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
8 Years Ago
save squad button
8 Years Ago
Actually fixed injector warnings
8 Years Ago
Building AI WIP
8 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
8 Years Ago
Fixed workshop transitions
8 Years Ago
First draft of tool stowing/equipping Fixed dispensable interaction wrappers not being validated properly Allow additive behaviours over player commanded primaries (testing) Touched a bunch of assets because of a new field
8 Years Ago
tweaks
8 Years Ago
atmos 38 tags
8 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
bot
8 Years Ago
Automated Windows Build #644
8 Years Ago
new piece atmos 38
bot
8 Years Ago
Automated OSX Build #644
bot
8 Years Ago
Automated Linux DS Build #644
bot
8 Years Ago
Automated Linux Build #644
8 Years Ago
Some groundwork for .properties support in addons
bot
8 Years Ago
Automated Windows Build #643
bot
8 Years Ago
Automated Windows Build #642
8 Years Ago
Updated language files
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
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8 Years Ago
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8 Years Ago
binoculars viewmodel / worldmodel prefabs
8 Years Ago
binoculars prefab
8 Years Ago
binoculars fbx changes, LODS & fuzz
8 Years Ago
squad editor unit placement now checks map file for valid placement data
8 Years Ago
multi map squad editing wip
8 Years Ago
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor). Added help box explanation of behaviour chain injector elements/modes DespositItem action has target validation modes (container, building, machine) Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
8 Years Ago
Deposit cleanup, deleted old DepositToBuilding Action asset
8 Years Ago
Delete old material
8 Years Ago
Bunker room prop placement update
8 Years Ago
Bunker door LOD fix
8 Years Ago
Industrial fixtures / vents
8 Years Ago
Buildings now use Deposit To Building From Intention.
8 Years Ago
Fixed player's deposit goal plan for human building ai. Removed old DepositToBuildingSettings.
8 Years Ago
Minor tweaks
8 Years Ago
Deposit to Building from Intention now use the new Building Requirement intention.
8 Years Ago
Deposit improvements
8 Years Ago
Added new interaction intention generation method for building requirements Added intention generation help text boxes to InteractionSettingsEditor
8 Years Ago
added a BoardViewController state for squad/map editor controller states to build off
8 Years Ago
DepositItemSettings optimisation
8 Years Ago
Double barrel shotgun world model re-creation
8 Years Ago
Fixed issues with shader animation for building construction and campfire