193,207 Commits over 4,049 Days - 1.99cph!
Automated Windows Build #645
Automated Linux DS Build #645
Automated Linux Build #645
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Actually fixed injector warnings
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
Fixed workshop transitions
First draft of tool stowing/equipping
Fixed dispensable interaction wrappers not being validated properly
Allow additive behaviours over player commanded primaries (testing)
Touched a bunch of assets because of a new field
rocket_crane greybox detail pass
adding damian's layer prefab file
Automated Windows Build #644
Automated Linux DS Build #644
Automated Linux Build #644
Some groundwork for .properties support in addons
Automated Windows Build #643
Automated Windows Build #642
Encode instance position offset into texcoord1 on batched meshes
Fixed viewmodel bob looking odd (from the optimizations)
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binoculars viewmodel / worldmodel prefabs
binoculars fbx changes, LODS & fuzz
squad editor unit placement now checks map file for valid placement data
multi map squad editing wip
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor).
Added help box explanation of behaviour chain injector elements/modes
DespositItem action has target validation modes (container, building, machine)
Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
Deposit cleanup, deleted old DepositToBuilding Action asset
Bunker room prop placement update
Industrial fixtures / vents
Buildings now use Deposit To Building From Intention.
Fixed player's deposit goal plan for human building ai.
Removed old DepositToBuildingSettings.
Deposit to Building from Intention now use the new Building Requirement intention.
Added new interaction intention generation method for building requirements
Added intention generation help text boxes to InteractionSettingsEditor
added a BoardViewController state for squad/map editor controller states to build off
DepositItemSettings optimisation
Double barrel shotgun world model re-creation
Fixed issues with shader animation for building construction and campfire