198,988 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Fixed burlap sack world models spazzing out
8 Years Ago
Fixed occlusion culling on roof parts
8 Years Ago
Picker selections in hammer use software skinning/lighting for studiomdl
8 Years Ago
Stripped rigidbodies from a gazillion worldmodel prefabs, storing mass on world model component
8 Years Ago
Rocket factory door LOD/COL/Prefab
8 Years Ago
Dressing backup
8 Years Ago
Washed lube off dropped items
8 Years Ago
Dropped items displace grass around them
8 Years Ago
Reduced rarity of burnt meat from "Uncommon" to "Common" (despawns faster when dropped)
8 Years Ago
Dressing backup
8 Years Ago
Launch site warehouse awning and tweaks
8 Years Ago
Tweak
8 Years Ago
Steeper curve to scale item despawn time based on item rarity (i.e. rare items despawn even slower)
8 Years Ago
Enabled foliage distance fadeout (toggled via vcolor.b like displacement)
8 Years Ago
Tinting and placement improvements
8 Years Ago
Fixed biome seasons not being properly applied on start
8 Years Ago
Rocket factory grounds, replaced game objects with prefabs
8 Years Ago
Major improvements to my CharacterState and InputMessage reuse code.
8 Years Ago
Launch site warehouse LOD/COL/prefabs
8 Years Ago
Clamped prison sentence, added release all console command.
8 Years Ago
shader variants
8 Years Ago
Merged from main/humanoidNPC branch.
8 Years Ago
merge
8 Years Ago
version++
8 Years Ago
Unlocked all resolutions, updated jenkins file for 5.6.2f1
8 Years Ago
Clamp resolution setting value between 0 and currently available resolution count
8 Years Ago
Use vertex color B channel to scale displacement
8 Years Ago
update scolling bar background color in menu
8 Years Ago
Fixed bug with options resolutions being reversed correctly in UI but not for the game
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
increased coverage on grass blade models
8 Years Ago
attenuation of wind on flowers and small foliage tweaks to grass meshes to fake more coverage displacement value stored in Blue channel
8 Years Ago
commit to update
8 Years Ago
tweak option stuff
8 Years Ago
wip unit bar stuff
8 Years Ago
Foliage properties backup
8 Years Ago
backup
8 Years Ago
Don't frustum cull CMapClass before rendering if the entire parent node is visible
8 Years Ago
bSoftwareLighting = false for Hammer
8 Years Ago
roads updated
8 Years Ago
merge from foli
8 Years Ago
Fix input issue in CLIENT+SERVER mode
8 Years Ago
merge from main
8 Years Ago
Batch drawing of vertices for CMapSolid in Hammer
8 Years Ago
Minor edits. Rebuilt protobuf proj.
8 Years Ago
Turning interp clock debug off
8 Years Ago
Get variable interpolation clock to set a value earlier. Not a server perf fix, just less stuttering on clients with lots of lag
8 Years Ago
Improved performance when rendering translucent objects in Hammer
8 Years Ago
Merging in from main