193,207 Commits over 4,049 Days - 1.99cph!

8 Years Ago
Manifest, fixes
8 Years Ago
Mesh building optimizations
8 Years Ago
croc sfx
8 Years Ago
Desires widget fuckeries
8 Years Ago
Compile Fix
8 Years Ago
Fixed human description string sometimes being blank
8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
Indicator tweaks, data save
8 Years Ago
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
8 Years Ago
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8 Years Ago
backup
8 Years Ago
Initial greybox pass on the rocket factory area
8 Years Ago
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
8 Years Ago
Let's try to have units' sleep interrupted if they are cold.
8 Years Ago
merge
8 Years Ago
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
fixed 26, 18, 3
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
Fixed Client/Server bug
8 Years Ago
Forgot to remove a couple of timers
8 Years Ago
Cops now know about wanted criminals. Watch out!
8 Years Ago
Info bar in the wanted UI
8 Years Ago
Wanted system partly working
8 Years Ago
Added a framework for wanted system
8 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
8 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
8 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
8 Years Ago
Icon modifications
8 Years Ago
Some minor edits
8 Years Ago
Adding icons for police wanted system
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
8 Years Ago
FOR FUCK SAKE tweak AO / space tile texture
8 Years Ago
fix
8 Years Ago
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
8 Years Ago
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8 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Ported item processing goal plans to building.
8 Years Ago
Selling drugs to someone now considered a crime
8 Years Ago
more
8 Years Ago
Harvesting for buildings now works
8 Years Ago
Players get paid when selling drugs
bot
8 Years Ago
Automated Windows Build #5
8 Years Ago
Fixed global aniso not set with default cfg/convar
bot
8 Years Ago
Automated OSX Build #5
bot
8 Years Ago
Automated Linux DS Build #5