193,198 Commits over 4,049 Days - 1.99cph!
Updating itemcontainer + looting
Enabled entity pooling on furnaces, campfires and light sources
Target filters for buildings, campfires etc use Distance as a bonus rather than a consideration
Conversations component boilerplate
Fixed OnSendNetworkUpdate not being called when an entity has no subscribers (for EntityFlag_Toggle, RUST-1567)
Boar/Chicken/Wolf boilerplate
Bunker door prefab and placement
Attack/eat position fixes
locked state for map editor
Added PlaySound to animal animators
Animal attack/eat sounds
Bolt rifle world model re-creation
airfield unreachable door barricade, line of sight culling fixes
Airfield underground culling volumes setup
Automated Windows Build #641
Automated Linux DS Build #641
Automated Linux Build #641
Fixed crash in CFourWheelVehiclePhysics::IsEngineDisabled when internal vehicle is null
Fixed crash in CModelRender::UpdateStaticPropColorData
Fixed (badly) division by zero in CTextureAllocator::GetTextureRect
AI cash stat sync to client
Drug sale FX. Interaction transition fix.
Automated Windows Build #640
Automated Linux DS Build #640
Automated Linux Build #640
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Better interaction transitions