199,072 Commits over 4,140 Days - 2.00cph!

8 Years Ago
8 Years Ago
8 Years Ago
Seeds are considered "common" instead of "rare" and despawn faster when dropped
8 Years Ago
Sort of tarted prison up a bit, chat message fade.
8 Years Ago
Prison logic
8 Years Ago
Dropped items despawn about two times slower
8 Years Ago
Overgrowth texture desaturation on the yellow range and overall brightness increase Terrain grass texture sat increase mid yellow/red Grass splat color tweaks, Overgrowth tint color tweaks
8 Years Ago
Debris / ragdolls and shit no longer prevent you from picking up / interacting with objects behind them
8 Years Ago
Fixed boostrap not updating the loading screen text
8 Years Ago
Updated Facepunch plugin
8 Years Ago
merge from main
8 Years Ago
8 Years Ago
change WIP menu to look fine in stand alone version
8 Years Ago
Merge from main
8 Years Ago
Cherry picking shader changes from /main/hair
8 Years Ago
Fixed ShadeVertexLights overload issuing wrong path; touched affected shaders
8 Years Ago
Merge from decay_tweaks
8 Years Ago
adding some particle fx to the capture point
8 Years Ago
Fixed hair inset shadows Fixed hair temporalAA filtering
8 Years Ago
Some more cleanup of ai code.
8 Years Ago
Test
8 Years Ago
placeholder capture sound
8 Years Ago
Deployables only decay when they're outside (no roof / overhang above them) Decay timer no longer resets when objects are interacted with (e.g. opening storage containers, still resets when repaired)
8 Years Ago
Rocket factory / added moss inside the rocket factory building
8 Years Ago
Fixed bow sometimes spamming RPCs to server
8 Years Ago
Fixed up some server vs client stuff in ai.
8 Years Ago
Hooked up jail sentences based on crimes committed
8 Years Ago
Capture point remaining points display and correct value shown at match start
8 Years Ago
Rocket factory dressing / added overgrowth inside rocket factory / moss
8 Years Ago
Capture point team updates Capture point view now caches materials at awake
8 Years Ago
Merging the latest from Main
8 Years Ago
Extra checks on CharacterEyes
8 Years Ago
Reverted my bootstrap reload code. Returning to menu can be handled properly at a later date. See: Untitled_Game_Issues/issues/117
8 Years Ago
Respawn at a proper position when released from jail
8 Years Ago
forgot the anim
8 Years Ago
updating new capture point / texture/material/ curve text script etc
8 Years Ago
AI Planner: Idling being less stupid, more vivid memory of recent targets and better equipped to deal with unseen attackers.
8 Years Ago
health bar dmg wip fixed NRE with the wip trajectory stuff to stop it spamming
8 Years Ago
scene fix
8 Years Ago
unit mini frame prefab links
8 Years Ago
Fixing up a couple of other things that were borked in CLIENT+SERVER mode
8 Years Ago
Fixed CharacerState not repooling in Client+Server mode. This was an old issue that I only just discovered.
8 Years Ago
Comment only
8 Years Ago
Added pool size checking (editor only) to make sure we can't break pooling without noticing.
8 Years Ago
Using pooling with InputMessage to save on a lot of garbage. Still testing this one.
8 Years Ago
Added scene for paul to edit roads with
8 Years Ago
You now get transported to jail on death if you're wanted
8 Years Ago
Server garbage gen reduction
8 Years Ago
Messing with crime detection radius
8 Years Ago
Increased density of position samples (but not calculating path to all of them).