193,198 Commits over 4,049 Days - 1.99cph!

8 Years Ago
added default formation Formation to Board protobuf
8 Years Ago
Added FX for NPCs receiving welfare
8 Years Ago
wip
8 Years Ago
Pedestrian NPCs no longer drop their items on death
8 Years Ago
Oops, don't comment out Bill's code.
8 Years Ago
Cleaned up all warnings outside of the building system
8 Years Ago
Fixing some stuff that was broken in CLIENT or SERVER modes from the meth_cooking branch. Leaving OnInteract in ItemContainerEntity broken as it's more complex to fix.
8 Years Ago
Forgot one...
8 Years Ago
Created a unified inventory access to treat multiple inventories as one. Unified IItemRequestReceiver all into the base Character class except for the shop hack.
8 Years Ago
baseline loot panels
8 Years Ago
loaded map indiciator/events
8 Years Ago
board rotation fix
8 Years Ago
cleanup
8 Years Ago
mirror mode
8 Years Ago
Behaviour widget tooltip auto size
8 Years Ago
maps
8 Years Ago
Merging in the latest
8 Years Ago
Unified the NPC buying code with the player's shop buying code and moved it all into the new Character.IItemRequestReceiver. Fixed a couple of bugs in the process
8 Years Ago
Various cooking related fixes
8 Years Ago
8 Years Ago
Building construction state progress now better reflects required materials and construction time remaining
8 Years Ago
Building addon progress in building hovered indicator, can't build addons and upgrades at the same time
8 Years Ago
ValueOfItemToMachineSettings -> ValueOfItemToBlackboardMachineSettings
8 Years Ago
Replacement radtown stuff
8 Years Ago
No longer possible to add upgrades to a building whilst one in under construction Added ItemIntention keyword, minor keywords refactor Removed SmartReservations as a concept Fixed missing ragdolls on humans
8 Years Ago
more camera
8 Years Ago
Fixed connection issue Adjusted collision impacts
8 Years Ago
people no longer stop upgrading buildings every tick
8 Years Ago
switched camera setup
8 Years Ago
lowered cost of netting stuck objects/decals on spinner actually spin
8 Years Ago
Added fuzz mask option to cloth shaders
8 Years Ago
Fixed all shader warnings related to the use of UNITY_MATRIX_MVP and UNITY_MATRIX_MV
8 Years Ago
Added left/right hip attachment points for humans, re-made view prefabs
8 Years Ago
first cover pass around core
8 Years Ago
Summaries
8 Years Ago
test cam tweak
8 Years Ago
Fixed RichText not working in GoalPlanSettingsEditor Blackboard read/write display Added more Conversations component boilerplate, ConversationsComponentSystem, sample data
8 Years Ago
test cam
8 Years Ago
Let's not create generic find desires for building materials.
8 Years Ago
error messagebox fix
8 Years Ago
Binoculars for minh
8 Years Ago
Launch site greybox progress + puzzle layout
8 Years Ago
Enabled entity pooling for tool cupboards
8 Years Ago
Enabled entity pooling for sleeping bags
8 Years Ago
made map file bar a prefab
8 Years Ago
Ragdolls, Cleanup
8 Years Ago
Boar fixes
8 Years Ago
Enabled pooling for decorative entities (rugs etc) Shelves use DecorDeployable and support pooling
8 Years Ago
fixed up broken hex blocks. working on 18
8 Years Ago
Wolf fixes