193,440 Commits over 4,079 Days - 1.98cph!
Updated rig with driving model and straighten assist
added 5 temp buildings to unity project
removed duplicate anims and update animevent position
some polish on dual item carrying anims
Senses overlay shows visibility score of target unit
Senses overlay forced for selected only
Senses overlay ignore selected
added sidewalk and vertex colour to dirt hex ramp
added new wip terrain shader
Ai can hear gunshots - which wake them up, and they avoid moving towards them
Actual distance in senses debug overlay
Fixed testbox only spawning 2 people
Fixed batching issue with entities that are both pooled and skinned
Added editor-only destroy hack (destroys a bunch of entities around you for testing purposes)
Added Spatial.Grid for use in Entity.Query
Recalculated Jack O Lantern entity bounds (RUST-1571)
added happy and sad idles and stopped some happy looking idle variations happen when unit is sad
Chair models/LODs/COL/Gibs/Textures
Prefabs/skinnable setup
ItemScreenshot scene update
made happy walk more happy
Fixed npc culling NRE after leaving server
Enabled back culling and variable visupdate rate
Batching cleanup and fixes
Vis double checks collider enabled state
Testbox and a little biome stuff.
Add ability to schedule sounds for future playback to SoundManager
Physics sound playback improved
Vedning machine plays purchased item's physics impact sounds
Creating weapons firing events at the bullet hit point as well as at the firing point. Lets NPCs react to shots that land nearby but come from far away
Fixed rotation issue when reloading etc
Improved NPC vision system + some extras