193,448 Commits over 4,079 Days - 1.98cph!
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
Fixed issues with batched LODs getting randomly stuck
Increased the movement cost of heigher terrain
Ai: don't try to eat alive stuff
Ai: fixed not fleeing
Slasher unit setup for testing
Fixed some merge fixes (cs19123); fixed shader level not working
Fixed some cginc and shader outdated from main; touched rust/std
FOR FUCK SAKE texture/shader
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration
Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
Ai stop sleeping when being attacked
Changed some attack stuff to take a game instance reference, not a board
Fixed collider batching issue
Dispenser summaries and tidy up.
Fixed pink glass cube on craggy's scene
Fixed grass and foliage shaders
client side game timer + display
Fixed bear double spawnable
Fixed shader merge again
Script u5.6 auto-update fixes
Deleted name conflicted files
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
Increased burner dmg area from 4->5 tiles
Burner attack is now 1-2 dmg
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Cherry picked batching optimizations from foliage_system branch
FOR FUCK SAKE cleaning useless texture
FOR FUCK SAKE tile highlight shader and texture to work as a flipbook for more state
FOR FUCK SAKE tweak unit texture/color
Door interaction work + character context simplification
NPCs detect nearby doors (but don't yet act on the knowledge)
added ai_vehicle_1 to scene and max
experimented with tiling texture, looks bad
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes
added flipped Y roads for hexes, (25 and 26)
added actual ironsights to the double shotgun (so it's easier to aim)
made the glass particles fadeout a bit smoother
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code