199,015 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Remove preview 1 from srcds VDFs
8 Years Ago
Disabled hacky sincos asm stuff that doesn't work with clang Added steamworks VDFs for dependency_hell -> testing
8 Years Ago
wip
8 Years Ago
northern cave area surroundings
8 Years Ago
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8 Years Ago
Weather clouds and post stuff, other bits
8 Years Ago
Rename steam VDFs to match plastic branch
8 Years Ago
topo fixes
8 Years Ago
More POIs
8 Years Ago
Rebaked island02
8 Years Ago
Remove preview 1
8 Years Ago
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
8 Years Ago
Rocket factory progress
8 Years Ago
Performance UI widget uses unscaled time
8 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
8 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
8 Years Ago
Create garrysmod.ver during build
8 Years Ago
Build-Win32.bat & Build-Win32-Projects.bat
8 Years Ago
Remove old build scripts
8 Years Ago
Merge from main
8 Years Ago
Fixed ambient lighting to match brdf and lighting intensity corrections Deferred shading now supports legacy and core/new brdf simultaneously (transitional) Octahedron encoding normals by default on core path Tweaked water shaders to fit recent brdf changes Fixed command buffer manager sometimes not working properly in edit-mode scene view Fixed deferred extension sometimes not working properly in edit-mode scene view Switched deferred extension to command buffer manager instead of ad-hoc
8 Years Ago
Animator state tags, items callbacks fix
8 Years Ago
Combat + Items logging, animator stuff
8 Years Ago
Upload to testing steam branch
8 Years Ago
re-enable linux/osx depots
8 Years Ago
latest
8 Years Ago
Practice crowds set to full and 20%
8 Years Ago
Build linux DS too
8 Years Ago
Replaced old map with new
8 Years Ago
launch_site level update
8 Years Ago
Rocket final models/LODs/COLs/Prefabs - including interior material variations
8 Years Ago
Linux client build scripts
8 Years Ago
tier 2 missing files
8 Years Ago
Added island02 to scene loader
8 Years Ago
Fixed potential NRE in UDM filtering Fixed missing interaction references in some AI assets
8 Years Ago
Intention removed from Action execution, always written to blackboard during BehaviourChain is constructed IIntention ported to abstract BaseIntention, handles blackboard write internally Removed modes from some actions (DepositEntity, FeedItemToTarget) Removed a bunch of intention based Actions & Behaviours
8 Years Ago
macOS builds use 1 makefile instead of 2, removed crazy verbose options
8 Years Ago
- Fixed Combat not resetting the active combat ability when dropping (or throwing) a weapon - People will now pick up their last thrown weapon after combat - Weather only ticks in GameState.Game - Added weather type for the overview map - Weather supports TOD scattering height falloff - SmartObject interaction position groups enable/disable positions when all plans associated with the group are disabled - Improved Building interaction state management
8 Years Ago
player areas now know about their crowd crowd attendance is set from the server sent streak value help button is now ignored when you mouseover it while turning camera
8 Years Ago
Link to correct libtogl on OSX builds for real this time
8 Years Ago
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8 Years Ago
More
8 Years Ago
Removed a bunch of redundant Units.Items[].AsItem usage
8 Years Ago
Crowd randomised, attendance can bet set to a percentage based on streak
8 Years Ago
Unit items debug collates items by Id Fixed projectiles not being dropped properly Fixed combat component usage of UnitView.FaceTarget