193,448 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Prefab update
8 Years Ago
Increased the movement cost of heigher terrain
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
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8 Years Ago
FOR FUCK SAKE zzz shader
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Slasher unit setup for testing
8 Years Ago
Fixed some merge fixes (cs19123); fixed shader level not working Fixed some cginc and shader outdated from main; touched rust/std
8 Years Ago
FOR FUCK SAKE texture/shader
8 Years Ago
TargetFilter.FindBestItemForBlackboardBuilding uses Item Value for Building Consideration Fixed some building related conditions filtering by state when they should not (was preventing people from building upgrades)
8 Years Ago
Ai stop sleeping when being attacked
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Changed some attack stuff to take a game instance reference, not a board
8 Years Ago
Fixed collider batching issue
8 Years Ago
Dispenser summaries and tidy up.
8 Years Ago
Ai Memory cleanup
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Data save
8 Years Ago
Weapon prefab cleanup
8 Years Ago
Fixed pink glass cube on craggy's scene Fixed grass and foliage shaders
8 Years Ago
client side game timer + display
8 Years Ago
Fixed bear double spawnable
8 Years Ago
Fixed shader merge again Script u5.6 auto-update fixes Deleted name conflicted files
8 Years Ago
Scene to Prefab
8 Years Ago
Merge from main
8 Years Ago
Compile fix
8 Years Ago
Turn indicator and turn banner both now show the actual turn. Added util function to convert individual turn to overall turn
8 Years Ago
Shader merge fixes
8 Years Ago
Increased burner dmg area from 4->5 tiles
8 Years Ago
Merge fixes
8 Years Ago
Burner attack is now 1-2 dmg
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Code lock world model
8 Years Ago
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8 Years Ago
Merge from main
8 Years Ago
Cherry picked batching optimizations from foliage_system branch
8 Years Ago
Shader fixes, probably
8 Years Ago
Merge from main
8 Years Ago
FOR FUCK SAKE cleaning useless texture
8 Years Ago
FOR FUCK SAKE tile highlight shader and texture to work as a flipbook for more state FOR FUCK SAKE tweak unit texture/color
8 Years Ago
Door interaction work + character context simplification
8 Years Ago
NPCs detect nearby doors (but don't yet act on the knowledge)
8 Years Ago
added ai_vehicle_1 to scene and max
8 Years Ago
experimented with tiling texture, looks bad
8 Years Ago
made dirt walls and dirt hex walls much nicer. cleaned up some hexes and fixed some holes added flipped Y roads for hexes, (25 and 26)
8 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
8 Years Ago
Misc DM cleanup, fixed building construction state item requirement check not returning false for buildings when built from code