198,940 Commits over 4,140 Days - 2.00cph!
Support for multiple intentions passed through behaviour construction and player commands
Conversations stuff
reed mace added to plants
turn anim bool islighting off on break
Fixed some items not using correct shader
Consumable colour fixes/tweaks
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
spear anim tag set to attackhit instead of attack fire
torso layer combat anims are only visual (no state tags set) as the base layer still plays them even while moving
Support for clearing animator bool change callbacks
Added idle spinning mode to game camera.
Camera idle spins during outcome screen.
Camera input can now be locked.
made dummy avoidance skill 0 so it cant dodge and changed event timing on stick attack
Added ConversationTopic consideration, WIP AI changes to support conversation topics
Added CookableEx, GetCookable entity extension method
null check in CookCookableItem.End
Cleaning up various behaviour filters
Conversation topics work.
ISteamUGC addon mounting and downloading
Simplified Intentions; no longer derive child types, pass target blackboard key in constructor
Fixed priority being added to goal plan scores
Fixed Combat.OnDroppedItem setting a new current weapon when it shouldn't
Splat enum rename, decor spawn tweaks
Fixed decor spawns not spawning more than one population
Biome materials support darkening relative to synced splat colors
bow anim fires forward now
reverting disabling ragdolls on game start
Can change map icon size
Added rotation option
dropbox version 2: model/material/textures/lods/gibs
Changed tip text formatting.
Few more tips.
Added space bar shortcut for emote menu
Simpler label system. Should've done this originally.
Some label jankiness reduction
NPCs show name labels like players do (not just when aiming at them), but hides when full stats are shown. Looks a bit janky ATM.
Fix LuaJIT optimization flag on Windows builds
Decor + Grass spawn editor improvements
Fixing weather lerps, added randomisation to wind strength, removed "windy" weather type
Spawn populations use a new weighted wrapper type, can define normal alignment per object/entity
Fixed Animation null key error