198,993 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Decor + Grass spawn editor improvements
8 Years Ago
Fixing weather lerps, added randomisation to wind strength, removed "windy" weather type Spawn populations use a new weighted wrapper type, can define normal alignment per object/entity
8 Years Ago
Fixed Animation null key error
8 Years Ago
More
8 Years Ago
More controller movement stuff
8 Years Ago
Added aperture, focal length and kernel size controls for DynamicDOF in free camera mode
8 Years Ago
More movement controls stuff
8 Years Ago
Basic gamepad unit movement controls
8 Years Ago
LightCube_t copies full input data properly
8 Years Ago
GitSync - Small error fix for properties & html js error fix
8 Years Ago
Entity.GetBoneCount, Entity.GetBoneParent and Entity.TranslateBoneToPhysBone will no longer return no value when they fail and will return -1 instead
8 Years Ago
Remove testing branch's Steamworks scripts
8 Years Ago
Minor optimisations in Effects, Animation and Agent+Behaviour.
8 Years Ago
Building AI priorities
8 Years Ago
Merge toolset changes (VS2017, GCC4.8, clang) w/ C++11
8 Years Ago
Upload both linux libawesomium binaries to Steam (why are there two?)
8 Years Ago
Fixed Blackboard.Copy not correctly setting values for some keys (entity components) Fixed AI debugger not working after leaving playmode
8 Years Ago
Fixed another filtering NRE
8 Years Ago
Fixed pontential NRE in UnitDecisionMaker+Filtering when evaluating interaction subscription without filtering by EntityType
8 Years Ago
Fixed DM Goal priority being broken as all fuck, now used as part of score (testing)
8 Years Ago
Test #4
8 Years Ago
Test auto build trigger #3
8 Years Ago
Test autio build trigger #2
8 Years Ago
VPC no longer says it's generating VS2010 projects when generating VS2017 projects
8 Years Ago
Test auto build trigger
8 Years Ago
Fixed a bunch of decor rocks not having colliders Cleaned up item position validity checks post spawn, added to context menu for ItemView
8 Years Ago
Disabled pathfinding filter again
8 Years Ago
- WeatherSettings can be flagged as not for use ingame (special weather for map view) - Rebaked island02 with smaller tile size to reduce floaty units - Re-enabled pathfinding check in UDM filtering, now uses Unit.Navigation.IsValidDestination for some additional optimisations - Adjusted shadow cascades and distance, disabled dynamic distance
8 Years Ago
Remove preview 1 from srcds VDFs
8 Years Ago
Disabled hacky sincos asm stuff that doesn't work with clang Added steamworks VDFs for dependency_hell -> testing
8 Years Ago
wip
8 Years Ago
northern cave area surroundings
8 Years Ago
▌ ▅▅▇▋▇ ▉▍█▍▌▊▌▆▌ ▇▉ , ▄▍█▆▇▄ ▆▉▍▊▄
8 Years Ago
Weather clouds and post stuff, other bits
8 Years Ago
Rename steam VDFs to match plastic branch
8 Years Ago
topo fixes
8 Years Ago
More POIs
8 Years Ago
Rebaked island02
8 Years Ago
Remove preview 1
8 Years Ago
Moved/renamed steamworks scripts, don't send Awesomium libraries to systems that don't need them
8 Years Ago
Rocket factory progress
8 Years Ago
Performance UI widget uses unscaled time
8 Years Ago
- Fixed bad profiler sampler in UDM - Fixed SetDestination combat mode not properly updating current combat ability when it changes, or setting new destination - Added new callbacks system for animator bool changes, used for pickup and switch events
8 Years Ago
Light intensity correction on water, vertex lighting (approx) and a couple of third-party shaders
8 Years Ago
Create garrysmod.ver during build
8 Years Ago
Build-Win32.bat & Build-Win32-Projects.bat
8 Years Ago
Remove old build scripts