193,442 Commits over 4,079 Days - 1.98cph!

8 Years Ago
Fixed rotation issue when reloading etc
8 Years Ago
Improved NPC vision system + some extras
8 Years Ago
Merging in from Trunk
8 Years Ago
Increased car tyre skid sound threshold
8 Years Ago
Cleanup
8 Years Ago
Refactored TargetFilter plans, which are now created and held by the AI manager for cleaner lookup TargetFIlter desire creation now supports momentum simulator method selection via editor reflection + dropdown (members from DesireMomentumSimulators Added some help text and field labels to SpawnPopulationSettingsEditor Disabled tribe mood color grading effect
8 Years Ago
NPC basic door smarts
8 Years Ago
reduced size of vending machine icon to prevent text clipping lower right vending machine text displays number of items per sell order vending machine has higher health
8 Years Ago
water bottle, bota bag, buckets no longer considered 'hostile' to peacekeeper turrets
8 Years Ago
shopfront can't be stacked on itself turrets no longer consider dead players hostile after they respawn and run back fixed being unable to rightclick-move objects into customer side of shop front no longer show crosshair when aiming at a "Not Player Usable" collider of an entity
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8 Years Ago
Automated Linux DS Build #33
8 Years Ago
NPCs can open and close doors, although it confuses them greatly. They just love using the doors too much
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8 Years Ago
Automated Windows Build #33
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8 Years Ago
Automated OSX Build #33
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8 Years Ago
Automated Linux Build #33
8 Years Ago
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8 Years Ago
Automated Linux DS Build #32
8 Years Ago
fixed flamethrower going through shopfront shopfront has same health/protection as sheet metal wall small delay with process indicator when both parties have accepted (less jarring)
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8 Years Ago
Automated Windows Build #32
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8 Years Ago
Automated OSX Build #32
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8 Years Ago
Automated Linux Build #32
8 Years Ago
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8 Years Ago
Compile fix
8 Years Ago
Added convars to toggle "immediate invalidate" feature on batching systems
8 Years Ago
Fixed race condition in mesh batch threading
8 Years Ago
Fixed billboard shadows Fixed ST/foliage deferred transmission
8 Years Ago
Senses now uses AwarenessRadius for the entity perception check.
8 Years Ago
Convars to toggle batching threading
8 Years Ago
Save
8 Years Ago
merge from main
8 Years Ago
Added car save data
8 Years Ago
Bunker room prefab update
8 Years Ago
Bunker room glass
8 Years Ago
Bunker room COL/LODs
8 Years Ago
Pipe variants, prefabs, LOD/COL
8 Years Ago
Fixed Senses.CanPereivee IEntity overload not checking that perception data.IsPerceived is true AI decision log/debugger improvements. Can view an ingame overlay for a group of decisions (e.g. target selectors)
8 Years Ago
BaseEntity.Query (boilerplate for octree entity lookup) Ai fears player a bit more Ai stops attacking and flees if tired
8 Years Ago
Updated car rig - save params, new drift mechanic
8 Years Ago
new tutorial task SFX test
8 Years Ago
wip valid target prediction for movement highlighting
8 Years Ago
correct settings for world model fbxs
8 Years Ago
adding normal/ao/vertexcolour to hex blocks
8 Years Ago
spear optimisation
8 Years Ago
CodeGen (client compile fix)
8 Years Ago
Renamed Gunker to Shooter, fixed default squad attempting to have more units than max
8 Years Ago
Fixed issues with batched LODs getting randomly stuck
8 Years Ago
Prefab update
8 Years Ago
Increased the movement cost of heigher terrain
8 Years Ago
Ai: don't try to eat alive stuff Ai: fixed not fleeing
8 Years Ago
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