194,186 Commits over 4,079 Days - 1.98cph!
Electrical boxes and tire stack greyboxes
Automated Linux DS Build #21
buildings and red roof mats updated
Automated Windows Build #21
Automated Linux Build #21
Always access steam via the global
Oops, didn't mean to commit to the main branch! Reverting...
Reduced potential size of input packets, while also increasing local input storage to handle latency >1s.
Ship camera now lerps Z rotation to that of ship so the world tilts
setting up animal shader for amplify
Crosshair now gets hidden when entering boats
building definition changes
Fixed interaction text sometimes staying up aftering entering a vehicle
Some variable renaming only
Prevent cheating via input rate
Prevent cheating via input rate
Added differing message when trying to enter a vehicle that's already occupied
material and definition updates
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
added shop elements and sign stuff
Fixed building preview errors.
Inventory icon upload fix
Added line of sight checks for AI
temp fix for locked doors in radtowns
compile fix
Forgot to commit half my changes
Automated Linux DS Build #460
Automated Windows Build #460
Automated Linux DS Build #459
Solved the DXT5 compression artifacts on gui/corner* materials
fixed ironsights on bolt rifle
Automated Windows Build #459
Added greyboxes for road cones and wooden crates
Ocean renderer is now only active on clients