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Automated Linux DS Build #463
Automated Windows Build #463
Rename FactoryReset-Windows to FactoryReset-GMod
Fixed steamclient.so for linux server
Automated Linux DS Build #462
Automated Windows Build #462
Automated Linux Build #462
* Set r_radiosity default value back to 4
* Increased lightcache size from 200 to 3000 ( test )
* Fixed a problem with the addon system when "Subscribing to All" in a collection with items that you are already subscribed to
fix for metal blades on metal tools
fix for lr300/mp5 not needing spring component
fixed thrown melee weapons dropping to ground for other viewers RUST-1420
Commented a few debug logs that might get spammy
trashcans no longer spawn crazy items
sewing kits are more prevalent and now drop in stacks of 4-6
metal hatchet and pickaxe no longer require metal blades
salvaged tools require blades/pipes but are *way* better at gathering
barrel component drops more common ( less oil/wood )
propane tank less common
reverted high external wall/gates cost adjustments
rifles/smgs require additional components
smg/rifle bodies less common (50% chance now 30% chance)
buffed all melee weapons damage
flamer requires additional components
phrases
protocol++
Doubled desired time buffer on interpolation from 20ms to 40ms.
added the skintag to the bolt rifle viewmodel (custom skins should work on it now)
Fixed shopUI not displaying correct cash amount
Notifications clickable, jump to world pos or follow creator
tweaked the bolt_rifle animations; also adjutsed the sound timings to match the animations better
Player can now cycle back through selected units via shift + tab
Cylcing between units now snaps the camera and follow that unit
Fixed editor only NRE in UnitCommandsWidget
TimeManager property summaries
People no longer eat food held by someone else
Condition.ItemHasHolder now ignores self when checking if the item is held by a Unit
Stop selling the new items (until the patch goes live)
DM filtering logging uses seperate toggling in AIManager
Humans will now only eat directly from a resource as a fallback for Eat Something
Added a bunch of debug logging to UnitDecisionMaker.FilterEntities
Manager.printDebug/logging cleanup in base
Regenerated names
Workshop color picker
Fixed icons sometimes not faithful to item ingame
Fixed riot helmet using the wrong shader
Fixed workshop skybox reflection black blobs, clipping clouds
Fixed metal facemask normals
Accidentally set the price of the new skins to $2000 each
Fixed some tribe creation customisation button issues
Workshop - can download .obj model for item (for advanced skinners)
Added a quick medium building, adjusted shop, added counter to shop.