194,186 Commits over 4,079 Days - 1.98cph!
Automated Linux Build #459
Reduced speed of cannon balls, aiming changes
This is windows only for now
Started on a bigger apartment block.
Automated Linux Build #458
Added a script that tries to reset the game to act like a fresh install (removes cloud-synched config too)
Added pallet/box stacks greyboxes
Double the resolution of aiming guide
More camera, aiming changes
fixed attachment points on bolt rifle
Fix for Cave 6 bottom room exit - RUST-1395
Slope curve on player motor adjustment
Fix for aiming rotation and guides not appearing, locked vertical cam movement when aiming
Emphasising differece between skinid and inventoryid
Server downloads steam inventory from web
Close loading bar properly if download fails
Fixed item definitions not loading right in editor
Fixed some helditem spawn bugs. Made stairs a bit bigger.
colour tweaks to shipping containers
Fixed ambient light adjustment inside player buildings being reversed
Slowed boat speed and turning
Deployable component is now prefab attribute (stripped from instances, reduced memory usage)
Parenting changes, cam changes
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Retired EntityDisabled script (needless component overhead)
Deployable placement sounds
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Inventory cleanup and fixes
Only log building privilege warning if developer > 0
Changed terrain layer check
planner sprint added to player anim controller
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Prototyped a better, low-overhead variant of prefab pooling
map/planner world player anims
map & planner prefab updates
Fixed generating steam inventory
FOR FUCK SAKE save scene to fix error?
Cherry picked alpha-to-coverage changes from main
Fixed grass shader when temporal alpha to coverage is disabled
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smoothed out rear sight on lr300 viewmodel; fixed some clipping issues with lr300 animations