199,201 Commits over 4,140 Days - 2.00cph!

10 Years Ago
foundation.steps twig conversion update
10 Years Ago
Unlocked Owl, Added serve and serve walk
10 Years Ago
Stopped selling/spawning limited halloween items
10 Years Ago
Removed half-height proper
10 Years Ago
- Boomerang progress
10 Years Ago
Reverted tick linker changes from previous changeset Update Amplify
10 Years Ago
Fixed multiple snow jackets instead of using skins
10 Years Ago
foundation.steps wood conversion update
10 Years Ago
- Boomerang now flies in the aiming direction, and bounces between anything in-range, checking the dot product of first enemy hit to make sure aiming still matters (it won't fly off in the opposite direction of aiming, even if there's something closer there)
10 Years Ago
Snow jacket icons, loot tables, steaminv schema
10 Years Ago
Updated ColorfulFX, Candellight, Shaderforge, Scion PP
10 Years Ago
Updates to Owl avatar
10 Years Ago
dem tweaks
10 Years Ago
Updates to Owl source anims
10 Years Ago
- Code clean
10 Years Ago
Moving some source files from /Assets/
10 Years Ago
Undoing unnecessary wip stuff
10 Years Ago
Added owl run cycle to controller
10 Years Ago
Fixed SESSAO
10 Years Ago
Organisation commit 1/134
10 Years Ago
foundation.steps stone conversion update
10 Years Ago
- Added AggroUtils static class - When an enemy is near to/shot by the player, anything in a radius is auto aggrod. (800 range atm)
10 Years Ago
Placed AM before Scion; disabled AC's tonemapping and exposure (both controlled by Scion)
10 Years Ago
- Removed debug forced mission in Factory1
10 Years Ago
Organisation commit 2/134
10 Years Ago
added new lava_court style collision to all existing courts
10 Years Ago
added new lava_court style collision to all existing courts
10 Years Ago
foundation.steps metal conversion update
10 Years Ago
Removed SSAA
10 Years Ago
Removed randomisation of attributes on init Scion tweaks, PlayerCamera sets it's target transform as Scion's DOF target
10 Years Ago
Updated Owl character select camera prefab
10 Years Ago
- Increased chance of enemies having special abilitites from 10 -> 20 percent - Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!) - Fixed bug with enemies not healing properly - BaseEntities now have an Invulnerable flag - Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield
10 Years Ago
- Removed debug text
10 Years Ago
- Added function to EnemyAbilityManager to return the names of all chosen abilities - Mission generation screen now shows the names of the randomly chosen enemy abilities for the mission
10 Years Ago
Biome tweaks, camera tweaks
10 Years Ago
Organisation commit 3/134
10 Years Ago
- Enemies no longer drop the old, unused items - Enemies with healing ability no longer target themselves - Boomerang glitch fix
10 Years Ago
foundation.steps toptier conversion update
10 Years Ago
merge from main
10 Years Ago
- more code purge / cleanup
10 Years Ago
merge from main
10 Years Ago
merge from shutters
10 Years Ago
merge from shutters
10 Years Ago
- Boomerang now hits a maximum of 3 targets (upgradeable later?) - Boomerang now ignores invulnerable targets - Renamed BuildMission to MissionBuilder and all calls to it
10 Years Ago
Owl temp forehand / backhand
10 Years Ago
Misc stat cleanup
10 Years Ago
- Added a LevelComponent which gets added at runtime and builds lists of all room obejcts and Room components - Fixed editor time NRE with enemy abilities
10 Years Ago
Fixed stat tick calling the wrong methods
10 Years Ago
Loot table update
10 Years Ago
nibble