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Automated Linux Build #141
Automated Linux DS Build #141
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
- Molotov cocktail set to ignore raycast layer
Scripts can declare that they handle batching (IBatchingHandler)
Include mesh upload time in load balancing considerations
Print command line during bootstrap
Renamed CanFindOrCraftTool to CanFindRequiredTool condition, also removed the crafting items check
Command line -connect test
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
Tweaked/fixed water border rings
Skip LODs that use multiple submeshes (for now)
Batched mesh readonly fix
- More reward screen work. Ability info + comparissons.
Fixed water hot reloading errors
Updated amplify motion to v1.7.1
- Mission reward screen now rewards 500 cash plus another 500 if the cash reward is chosen (placeholder amounts)
MeshCull plays nice with batching
Water specular and smoothness control (doesn't affect SSR)
Water specular and smoothness control (doesn't affect SSR)
- Reward UI now pops up in town after completing a mission and disappears when you accept a reward
Updated water and river materials
added temple flower with eclipse anims
removed erroneous temple animation files
added new anims for eclipse mode
added particle effects, lights and flower for eclipse mode
Automatic batch splitting when vertex count limit is reached
Compile fixes (CLIENT / SERVER)
Made Desire system generic, adding params classes for data exposure
Added a DesireFilter system used in DesireCondition
Exposed DecisionLayer and ConditionType data as readonly fields in Condition & Consideration Editors
Bulk action rename
Data save
Fixed Agents not ticking DM
Fixed DecisionContext not reigstering Desire requests properly
DSE runs AddAgentDesires when exiting early due to Condtion eval failure
sidewalk textures
final road models (still needs a LOD pass)
dungeons tweaks/updates for roads
Agen.AddDesire checks for existing desires (params id comparison)
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Fixed seams in foam noise texture
More foam options; parity
Removed unused params in river shader
Fixed error spam on connect
Some data tweaks to get fire related goals working again
Dummy LODBatch script (to fix warnings without messing with Vince's changes)
- More reward screen work