199,311 Commits over 4,140 Days - 2.01cph!

10 Years Ago
Water2 parity changes from before; improved distant fog
10 Years Ago
forgot meta
10 Years Ago
Fixed skin ambient lighting
10 Years Ago
almost back to working properly
10 Years Ago
- Equipment can now return a random, unusued item - Mission reward screen now shows a random item each time and it can be selected and then auto equipped
10 Years Ago
- Equipment now loads starter items (starter blasters) if required (new save) - Removed the hacky starter weapon items from town as they're auto equipped now
10 Years Ago
Fixed invisible collectables (placeholder models)
10 Years Ago
Fixed using blueprints as ammo
10 Years Ago
Large water catcher is researchable
10 Years Ago
Don't receive voice chat when dead
10 Years Ago
Removed some un-needed errors
10 Years Ago
Merge from tod_jan_16
10 Years Ago
TOD prefab + default XML reflection cubemap masking fix
10 Years Ago
Added Ground layer to TOD reflection mask
10 Years Ago
- Added a molotov cocktail launcher weapon (placeholder art/sounds)
10 Years Ago
- Changed model used by cocktail launcher
10 Years Ago
FOR FUCK SAKE factory asset/ alcohol pump/textures/scene
10 Years Ago
First pass at dojo court ambience
10 Years Ago
TOD/Water tweaks Added Petur's Auroras back into the SkyDome prefab, upated the shader with more exposed values, re-scaled the asset and split it into several submeshes EntityView scale fix
10 Years Ago
tweaked semi-auto reload
10 Years Ago
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10 Years Ago
Added a default Draw hook to base_nextbot (whoops forgot about that detail sorry)
bot
10 Years Ago
Automated Windows Build #139
10 Years Ago
Merge from main
10 Years Ago
chat.Broadcast spacing
10 Years Ago
* Bumped steam.inf version * Increased model precache limit to its TF2 4000 limit * Fixed buildcubemaps for real this time
bot
10 Years Ago
Automated Windows Build #140
bot
10 Years Ago
Automated Linux Build #140
bot
10 Years Ago
Automated Linux DS Build #140
bot
10 Years Ago
Automated OSX Build #140
10 Years Ago
10 Years Ago
re-export of all human data to go with new rig (unfortunatly not polish work yet) setup wolf deeer and bear to use a generic animal controller with overrides, *warning* building properly with tools will probably revert to old controller
10 Years Ago
missed these in lasts checkin
10 Years Ago
latest human rig to go with latest export
10 Years Ago
Building deployable prefabs
10 Years Ago
- Removed the cocktail launcher test weapon from town
10 Years Ago
Barricade prefabs
10 Years Ago
- Reduced the rate of fire of cocktail launcher
10 Years Ago
Updated owl config and anim controller
10 Years Ago
Generic deployable prefabs
10 Years Ago
Retired LODBatch (use RendererBatch)
10 Years Ago
- Cocktail Launcher now does zero impact damage, but has an increased splash damage rang, and upped splashed damage to 1-2 - RadiusBlast now takes a damage range isntead of single value
10 Years Ago
- Fixed gamepad bug with firedirection after moving
10 Years Ago
WorkshopDL GetPublishedFileDetails no longer hangs main thread Fixed addon extraction assert/leaked thread handles
bot
10 Years Ago
Automated Windows Build #141
bot
10 Years Ago
Automated Linux Build #141
bot
10 Years Ago
Automated Linux DS Build #141
bot
10 Years Ago
Automated OSX Build #141
10 Years Ago
Added dithering to water atmospheric scattering calcs; solves scattering mismatch closer to the horizon
10 Years Ago
- Molotov cocktail set to ignore raycast layer