199,319 Commits over 4,140 Days - 2.01cph!

10 Years Ago
-camera keeps moving when orbiting while following
10 Years Ago
NRE fixes
10 Years Ago
-formatting fix
10 Years Ago
Eclipse anim setup
10 Years Ago
fixed swamp water shader
10 Years Ago
Updated character prefabs
10 Years Ago
Road LODs
10 Years Ago
Prefab scenes update Roads dont cast shadows
10 Years Ago
merge from main
10 Years Ago
merge of roads and railroads progress from pre-release
10 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
10 Years Ago
Bed fixes
10 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
10 Years Ago
-removed HasRequiredToolCondition
10 Years Ago
- Made weapon switching an ability button (always unlocked) with a short cooldown - Weapons now get dropped and become physics object when switching weapons - Added new key/pad binds for weapon switching
10 Years Ago
roads misc changes
10 Years Ago
Building 3 plan structure (data incoming)
10 Years Ago
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
10 Years Ago
- Placeholder weapons switch ability icon
10 Years Ago
Fixing some EntityCondition data
10 Years Ago
IsSuitableAnimal
10 Years Ago
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
10 Years Ago
vertex normals alignement fix - road piece asphalt and road_decal gloss map polish road round layer material fix (wasn't deep enough)
10 Years Ago
Switched materials in prefab
10 Years Ago
road sidewalk blend mask polish
10 Years Ago
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items Refactored Building quite a bit
10 Years Ago
Asset save
10 Years Ago
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
10 Years Ago
Added RUST-462 Fixed RUST-471 (presumably)
10 Years Ago
Removed desire creation from CanFindBuildingMaterials (renamed)
10 Years Ago
FOR FUCK SAKE tileset FOR FUCK SAKE cave wall model
10 Years Ago
RUST-474 - Missing concrete wall collisions
10 Years Ago
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10 Years Ago
Fixed missing prefabs (broken references) in SatDish scene Prefab update
10 Years Ago
holosight tweak
10 Years Ago
Added new SSAO implementation and replaced the old one
10 Years Ago
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
10 Years Ago
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
10 Years Ago
Set all item views to 0.5 min interaction distance
10 Years Ago
Ported over new SSAO implementation from Rust
10 Years Ago
BCD properties, StoreTarget mapping via enum
10 Years Ago
lookat uses spherecast instead of ray
10 Years Ago
Owl - backhand stand source update
10 Years Ago
Amplify Occlusion added to player camera but disabled because errors Ocean tweaks, foam textures
10 Years Ago
Fixed missing official servers
10 Years Ago
Fixed missing official servers
10 Years Ago
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10 Years Ago
- Added gamepad navigation for reward screen
10 Years Ago
- New weapon: Screw You
10 Years Ago
- Weapon definitions now specify the camera shake settings - Increased camera shake for Screw You