199,319 Commits over 4,140 Days - 2.01cph!
-camera keeps moving when orbiting while following
Updated character prefabs
Prefab scenes update
Roads dont cast shadows
merge of roads and railroads progress from pre-release
-condition for hasRequiredTool (not yet implementing desires)
-some reordering of goals+plans for building
-decision log starts up with logging enabled
-readded filtering by state for buildings in entitycondition.
Load modded/community server list from single source, to avoid ddosing ourselves
-removed HasRequiredToolCondition
- Made weapon switching an ability button (always unlocked) with a short cooldown
- Weapons now get dropped and become physics object when switching weapons
- Added new key/pad binds for weapon switching
Building 3 plan structure (data incoming)
Added emission slot to character shader. Added emission textures to where needed (cowboy). Tweaked values across selectable characters.
- Placeholder weapons switch ability icon
Fixing some EntityCondition data
Created FrontEnd materials for Owl and Cowboy. Un-hid Emission from shader. Changed shader for TENN's racket alpha.
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
Switched materials in prefab
road sidewalk blend mask polish
Added CanFindAnyMaterialsForBuilding condition type, which checks whether a Unit can find (either/or) any materials on the Building's requirements list, or Resources that can provide any of those required items
Refactored Building quite a bit
Added materials and textures for Char11 Dreadora and skeletons. Frontend version as well.
Added RUST-462
Fixed RUST-471 (presumably)
Removed desire creation from CanFindBuildingMaterials (renamed)
FOR FUCK SAKE tileset
FOR FUCK SAKE cave wall model
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Added new SSAO implementation and replaced the old one
Exposed minimum interaction distance in ItemViewEditor, also set default to 0.5 units
PickDesire action calls new Agent.SetActiveDesire method, passing in a filter defined in the action settings
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
Set all item views to 0.5 min interaction distance
Ported over new SSAO implementation from Rust
BCD properties, StoreTarget mapping via enum
lookat uses spherecast instead of ray
Owl - backhand stand source update
Amplify Occlusion added to player camera but disabled because errors
Ocean tweaks, foam textures
Fixed missing official servers
Fixed missing official servers
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- Added gamepad navigation for reward screen
- Weapon definitions now specify the camera shake settings
- Increased camera shake for Screw You