200,687 Commits over 4,171 Days - 2.00cph!

9 Years Ago
Break BC if entity from BCD is nulled
9 Years Ago
- Playership prefab merge/rebuild
9 Years Ago
PerceivedUnitData IsPercieved bool to aid in threat tick gating
9 Years Ago
Lowered Unit+Morale.TickMorale tick drain rate
9 Years Ago
- Merged back to main
9 Years Ago
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
9 Years Ago
- Fixed the ghosting effect on muzzle flashes
9 Years Ago
Fixed some skin icons
9 Years Ago
- BaseMovementAnimation
9 Years Ago
- Playership prefab rebuild
9 Years Ago
Disabled host_thread_mode ConVar - it always crashes when set AvatarImage elements no longer leak memory
bot
9 Years Ago
Automated OSX Build #198
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9 Years Ago
Automated Linux Build #198
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9 Years Ago
Automated Windows Build #198
9 Years Ago
- BreakApart script can now specify if the order should be random or not, and the order is now correct
bot
9 Years Ago
Automated Linux DS Build #198
9 Years Ago
- Added shoulder slots to PlayerShipModels - Rebuilt playership prefab
9 Years Ago
Updated Deuce
9 Years Ago
Fixed invisible static bushes
9 Years Ago
Fixed PrefabInstantiate culling itself in standalone builds (I think)
9 Years Ago
Fixed a bunch of issues with the option UI Fixed water GraphicsOption not working Added GraphicsOption.Grass
9 Years Ago
Adds
9 Years Ago
Caught an NRE in BehaviourChain Gating grass graphics option toggle Save graphics preset + quality level in player prefs
9 Years Ago
Water fix
9 Years Ago
Added some sanity checks when opening files Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
bot
9 Years Ago
Automated Linux Build #199
bot
9 Years Ago
Automated OSX Build #199
bot
9 Years Ago
Automated Linux DS Build #199
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9 Years Ago
Automated Windows Build #199
9 Years Ago
- Started EntityEvents system for reporting events for animation etc - Big purge of BaseEntity and related dead code
9 Years Ago
Deuce - fixed reporter
9 Years Ago
Quality settings tweaked, max lod bias down to 1
9 Years Ago
CreateClientConVar is meant to be shared because of an old bug Fixed manual panel painting Fix typo 'Think' -> 'Tick'
bot
9 Years Ago
Automated Linux Build #200
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9 Years Ago
Automated OSX Build #200
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9 Years Ago
Automated Windows Build #200
9 Years Ago
- Animation work
bot
9 Years Ago
Automated Linux DS Build #200
9 Years Ago
Profiler hooks for Condition.Evaluate and Consideration.Score
9 Years Ago
Getting close.
9 Years Ago
Merge from main.
9 Years Ago
sv_max_usercmd_future_ticks removed sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff) Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
bot
9 Years Ago
Automated Linux Build #201
bot
9 Years Ago
Automated OSX Build #201
bot
9 Years Ago
Automated Windows Build #201
bot
9 Years Ago
Automated Linux DS Build #201
9 Years Ago
more
9 Years Ago
UI fix for bug report window
9 Years Ago
added dylan's new effects
9 Years Ago
added dylans water riple and teleport effects