200,687 Commits over 4,171 Days - 2.00cph!
Break BC if entity from BCD is nulled
- Playership prefab merge/rebuild
PerceivedUnitData IsPercieved bool to aid in threat tick gating
Lowered Unit+Morale.TickMorale tick drain rate
Explicitly stop AudioSource playback when disabling a Sound (FMOD error fix)
- Fixed the ghosting effect on muzzle flashes
- Playership prefab rebuild
Disabled host_thread_mode ConVar - it always crashes when set
AvatarImage elements no longer leak memory
Automated Linux Build #198
Automated Windows Build #198
- BreakApart script can now specify if the order should be random or not, and the order is now correct
Automated Linux DS Build #198
- Added shoulder slots to PlayerShipModels
- Rebuilt playership prefab
Fixed invisible static bushes
Fixed PrefabInstantiate culling itself in standalone builds (I think)
Fixed a bunch of issues with the option UI
Fixed water GraphicsOption not working
Added GraphicsOption.Grass
Caught an NRE in BehaviourChain
Gating grass graphics option toggle
Save graphics preset + quality level in player prefs
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Automated Linux Build #199
Automated Linux DS Build #199
Automated Windows Build #199
- Started EntityEvents system for reporting events for animation etc
- Big purge of BaseEntity and related dead code
Quality settings tweaked, max lod bias down to 1
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Automated Linux Build #200
Automated Windows Build #200
Automated Linux DS Build #200
Profiler hooks for Condition.Evaluate and Consideration.Score
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Automated Linux Build #201
Automated Windows Build #201
Automated Linux DS Build #201
UI fix for bug report window
added dylan's new effects
added dylans water riple and teleport effects