144,199 Commits over 4,413 Days - 1.36cph!

10 Years Ago
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10 Years Ago
Shot in the dark: Eliminated physics call from Camera.OnPreRender, toggle with ambientvolumes as well
10 Years Ago
Moved UpdateWaterVisibility to LateUpdate
10 Years Ago
fixed burlap gloves
10 Years Ago
More debugging convar stuff
10 Years Ago
Half-assed fix for gamma darkening when resizing viewport with TSSAA enabled
10 Years Ago
Fixed tanktop, collared shirt descriptions
10 Years Ago
Converted some of xtab's skins to the new system Updated RustBuilder
10 Years Ago
CurrentVersionStartup
10 Years Ago
Steamworks update
10 Years Ago
More skin types
10 Years Ago
10 Years Ago
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10 Years Ago
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10 Years Ago
Disabled graphics jobs again; causing crashes and breaking deferred lighting...
10 Years Ago
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10 Years Ago
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10 Years Ago
Disabled dynamic batching
10 Years Ago
Re-enabled pre-processing for server builds
10 Years Ago
Simplified workshop icon outline effect
10 Years Ago
Icon position fix
10 Years Ago
Only occlude looping sounds via gain (quick temp fix for surround sound DSP issue)
10 Years Ago
Removed unneeded prefabs
10 Years Ago
Thompson diffuse fix
10 Years Ago
Throw error during DoPrepare if gibbable isn't readable
10 Years Ago
Gib fixes
10 Years Ago
Added more item types
10 Years Ago
Enabled graphics jobs (testing)
10 Years Ago
Disabled graphics jobs
10 Years Ago
Added some missing Profiler.EndSample in PlayerModel
10 Years Ago
Updated steamworks
10 Years Ago
Fixed decor NRE with pool mode 2
10 Years Ago
Merge from main
10 Years Ago
Merge from networking_fuckery_2 Network++
10 Years Ago
Reverted accidentally included Rust.Data.csproj change
10 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
10 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
9 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
9 Years Ago
Made PropRenderer IClientComponent (client needs it)
9 Years Ago
Fixed ProjectileWeaponMod not setting limitNetworking after server load
9 Years Ago
Fix tweak
9 Years Ago
Breakdown fixes
9 Years Ago
Wood sitem
9 Years Ago
Enabled all player pooling functionality by default on 64bit systems (finally)
9 Years Ago
Shortened prefab name in print_prefabs
9 Years Ago
Multiple select breakdown Fixed scrolling back to the top when inventory items updated
9 Years Ago
water bottle viewmodel updates, adding Toms bottle mesh & textures
9 Years Ago
9 Years Ago
Bag test
9 Years Ago
Warning fix