202,575 Commits over 4,171 Days - 2.02cph!
update burner, optimizing skinning, adding move anim, cleaning old anim
adding physic to healer
Starting the beginnings of a system for taking over owned buildings. Just GUI stuff for this initial commit.
Work towards getting UITalents working
Beginning building takeover class. Switch some OverlapSphere calls to OverlapSphereNonAlloc
Torch, F1 Grenade, Supply signal - Updated to latest rig and arms, clean exports, rebuilt prefabs
Fixed tooltip + added actual stat values to the tooltip
Fixed NRE caused by visibility lists not empty when joining a server after demo play
Working through non alloc physics wrapper
Finished conversion, needs testing
Forgot to clear some pooled arrays
Converted over some missed stuff.
Merge physics alloc branch
fixed eyes on player preview
added smoke effects to bradley treads
tweak turn banner timing/effect
implement addon enabling/disabling
Shitty SRCDS output for workshop downloads
Improved navmesh link usage (hopefully dodging the crash bug).
Working on building squatter takeover
Navmesh links are now pooled prefabs.
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Working on building takeover
Server->Client sync for building takeoverinfo
More building takeover work
Gang buildings are more beautiful
More item description updates
Improved EAC authentication workflow
Reverted Auth_Steam to version from main (just to be safe)
More lods
Removed all unused meshes from playermodel fbx
Skin set changes