201,593 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Ported the rest of the serialization methods. all untested.
8 Years Ago
more
8 Years Ago
Protobuf things for Raiding component
8 Years Ago
Scene backup
8 Years Ago
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8 Years Ago
Progress
8 Years Ago
Pre-spawn
8 Years Ago
Reverted the spell commit from yesterday
8 Years Ago
Character conversion work. See notes above 'Action subLateUpdate' in Character.cs for more info.
8 Years Ago
Character still has a bunch to do but not kinda works. You can walk around. Switching the default spawn to character instead of spectator.
8 Years Ago
Q to swap equipment sets (not currently working, code is setup though) Some belt stuff
8 Years Ago
Needed to add some #if SERVER flags around serializing to remove errors when in Client-only mode. We may be able to remove these later. Also fixed a bug in SingleUserInteractableEntity.
8 Years Ago
Updated PlayerInventoryProperties so sword, shield and staff start in the correct equipment slots
8 Years Ago
Ran CodeGen to make new button input work
8 Years Ago
Character interface stuff
8 Years Ago
Updated Data.dll with new primary/secondary containers Hopefully fixed the weapon disappearing bug Reduced belt size back down to 4
8 Years Ago
Merge from main
8 Years Ago
Merging equipment_slot_rework
8 Years Ago
market unit/mod tabs and views now work
8 Years Ago
more mod market wip more functionality for ModInventory
8 Years Ago
moved ModInventory out of Career and into CareerTeam. every team has a mod inventory, serialized/added to proto.
8 Years Ago
wip UIMod_Market add a mod to player team inventory on career creation for testing
8 Years Ago
ItemDesire now uses ItemFilterSet. Implemented WriteToBlackboard for all desire types. Cleaned up setting weight and momentum of Desires.
8 Years Ago
Nuked GroupHierarchy component, moved rank stuff to new Unit.GroupMember component Renamed Action to AIAction to stop annoying conflict with System.Action AI namespace shit
8 Years Ago
Fixed grazing area move action having a radius of 0
8 Years Ago
Holding left shift (in editor) when clicking play match will auto grant the player a win without playing the match
8 Years Ago
Cleanup
8 Years Ago
repeated the unit nicknames in the nickname list to quickly double number of names available for now. set all leagues to have 12 teams each again.
8 Years Ago
Nuked GroupActionDesire
8 Years Ago
Data
8 Years Ago
Removed enum value
8 Years Ago
Nuked HuntDesire and added ActiveHuntingArea to Combat Component.
8 Years Ago
fixed bad merge
8 Years Ago
Improved animal flee behavior
8 Years Ago
ENT:GetRenderMesh
8 Years Ago
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8 Years Ago
Player constructions have their own environment type (no longer share building type) Improved reflections inside player constructions on quality setting 1
8 Years Ago
Fixed shadows on some building block reflection meshes
8 Years Ago
fixed a career serialization order bug for week number fixtures now get deleted when they're played league advancement wip stuff
8 Years Ago
Added world reflection quality slider to graphics settings World reflection quality convar is now saved
8 Years Ago
Buildings work
8 Years Ago
leagues track starting week added some stuff to check if a league/all leagues have fixtures left to play more league advancement wip protobu
8 Years Ago
Fixed some door bugs
8 Years Ago
Connection token provider.
8 Years Ago
Simplified how we toggle UI modal state (UIscreen specifies a container canvasGroup for all widgets that are hidden by modals, which are held in an overlay canvas) Fixed Group.Leader being null (first added member is the leader by default)
8 Years Ago
8 Years Ago
Package manager folder
8 Years Ago
Script auto updates (EventType uppercase / lowercase)
8 Years Ago
NRE fix
8 Years Ago
Jenkinsfile