199,958 Commits over 4,140 Days - 2.01cph!
Fixed people continually switching hand when trying to free up both hands.
Latency values that actually work
weaver station has lots of APs
Inspector & selected unit widgets.
Added option to allow items to stay in hands if they are the same ID as the ones being dispensed.
Fixed ResourceView not updating at the start of the game.
Moving Destroyed things out of the heirarchy immediately. Prevents them getting into the final project buildings when they shouldn't
Stat manipulations through tooltip/value elements
WIP new context menu widget
Got rid of UIManager.PlaySound
Exposed common UI sounds in game config/UI section
Hide Hot effect from UI
Revert selected unit widget
Context menu hooked up
NRE fix
fixing some vertex colours on the weaver asset
Removed energy bar from overhead unit frames
Context menu resets
fixed UnitEquipmentIcon not renaming itself in onValidate
StatBar staged label support
Mood staged value strings
Added perception stat, AverageStatSimulator
StatBar can append label to value text element (including staged strings)
Enum gen
Stripped out some useless shit from ValueElement
Attributes can be simulated
[D11] Fix for controller rotation on xb1, ortho basis matrix for xb1 added
more replay stuff, match history entries now only created for multiplayer matches
Fixed stat bars getting wrong stats
Stat bars in large tooltip
compound bow, lods and prefab
TooltipElement can hold an IEntity reference, for more consistent tooltip handling
Fixed some bad values showing up in stat tooltips
StatBar implements IComparable for sorting by StatTypeDefinition.SortValue
UnitInspector, attib/vital assets.
Fixed perception missing its simulator