reporust_rebootcancel

121,622 Commits over 4,048 Days - 1.25cph!

4 Years Ago
Set up submarine item storage. Added "Usable Tertiary" tag.
4 Years Ago
Merge from main
4 Years Ago
Added Playground_vehicles test map
4 Years Ago
▆▊▌ ▇ █▌▆▊▄█ ▇▅▉▆▅ ▊▋▇ ▍█▇▋█ ▍▊▅ █▋▇▍█▌ ▇▌█▍ ▊ ▅▉▋▅ ▉▌▆ ▅▋▅▄▊▌▆▆▆ ▍▆▉▅▍▋
4 Years Ago
▉▉▄▍▆▋▅▅
4 Years Ago
Player crawling health reduced by 75%
4 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
▊▊▆▉█▆ ▇▄▋▊▋▇█▊█ ▋▆▋▊ ▋▊▅▌▅▊ ▇▉▅▆▌▊
4 Years Ago
Kitbash storage models to both subs
4 Years Ago
Merge Main -> SubmarineSeptember
4 Years Ago
Adjust scuba tank oxygen activation threshold
4 Years Ago
Merge SubmarineSeptember -> Main
4 Years Ago
Merge SubmarineOxygen -> SubmarineSeptember
4 Years Ago
Increased "deep water" boat decay depth. Decay now starts at 12m deep instead of 4m deep. Will help stop rowboats/subs decaying inside bases that are in fairly deep water, but still let them decay under oil rigs.
4 Years Ago
Air tank icon animates little bubbles
4 Years Ago
Give an indication in the HUD when the diving tank is being used
4 Years Ago
Don't raycast target the icons in the vitals UI
4 Years Ago
Made a custom air tank icon
4 Years Ago
Diving tank activation changes. A player in a sub wearing a diving tank can stay underwater for longer by using the diving tank's air after the sub's air runs out.
4 Years Ago
Sculpts around new cliffs
4 Years Ago
▄█▋ ▍▅▍▆.▉▅▄ ▊▅▉ ▆▍▊▇▌▇ ▆▊ ▅▆ █▆█▌▆▌▊ ▄▉▋█ ▍▋▄▊▄▆█ ▍▌▇ ▉▆█▉▆▅▄ ▍█▇ ▍▍▆▇▊▊▄▍▊ ▉▄ ▄█▅▇
4 Years Ago
Split off some foam shader variables, sampling foam at different octaves to get a more varied spread.
4 Years Ago
West > mid road area
4 Years Ago
backup
4 Years Ago
Update initial lighting prefabs, added a few extras.
4 Years Ago
More logical/comprehensible oxygen and asphyxiation vitals UI
4 Years Ago
MixerSnapshotManager null check
4 Years Ago
Vitals UI work
4 Years Ago
generic camo texture pattern material variant with desert camo for covered bradley and ch47
4 Years Ago
Desert camo awnings models/prefabs Some awnings folder re-organizing
4 Years Ago
Fixed bullet proof moonpool water
4 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
4 Years Ago
Refill oxygen while surfaced
4 Years Ago
Fix sub oxygen bug
4 Years Ago
Switch low oxygen percent display. Although 100 being "no oxygen" sort of makes less sense, it's consistent with everything else we show, so use that.
4 Years Ago
More oxygen changes to support subs
4 Years Ago
Diving tank now supplies oxygen based on the player's need for oxygen, rather than their level of being in the water
4 Years Ago
Little bit more
4 Years Ago
Mid area progress. Hapis specific mat fix.
4 Years Ago
merge from main
4 Years Ago
skin approval
4 Years Ago
▌▄▊▍▌▄
4 Years Ago
wip healing item usage
4 Years Ago
Added much improved shoreline waves, attenuating deep ocean waves near the shoreline.
4 Years Ago
Added / Adjusted a number of rock formations anchors due to edge case terrain gaps
4 Years Ago
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
4 Years Ago
Lab count changes to limit excessive blue puzzle module gen