121,620 Commits over 4,048 Days - 1.25cph!
Hide locker visuals, add two colliders running on the top of the camper to access the locker
Reposition oven based on camper layout (same technique as seats)
Lots of oxygen refactoring. Setting up a central place to get how much air if left and where it's coming from. This is all towards supporting a better UI.
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West>Mid area cliffs & terrain
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Area around Waste Management.
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Nixed full screen wiggle because lerp bug
Various other minor tweaks
Low oxygen full screen effect
always spawn AI around puzzle rooms
Removed blue and red card lab spawns
Added "Tools/Scene/Teleport Local Player To Scene Selection" to teleport your player to your scene selection in the world.
Spread out underwater labs more
Underwaterlab targetcount = 3
Torpedoes a little slower again, but not as slow as they were before
ChaseState look distance tweak
Let duo sub passenger look down a little more (for storage access/looking condescending)
Add a small light to the duo sub storage so that it's visible even when the sub is off.
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Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
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Fixed module sub entities not spawning properly
Camper module now updates repositions seats based on conditionals
Added lungs and submarine icons
Added a filter field to the conditionals list
Merge Main -> SubmarineSeptember
Added some example configurations to Playground_vehicles
Fix showing oxygen level when riding horse in water
Torpedoes are a little faster
Merge SubmarineSeptember -> Main
Make duo sub interior brighter, so that storage can be seen with the engine off
Set up submarine item storage. Added "Usable Tertiary" tag.