121,615 Commits over 4,048 Days - 1.25cph!
Improved small battery placement
Small battery can now be rotated before deployment
Small battery can now be deployed on tables / boxes
Fixed small battery bounds
countryside bunker entrance WIP art and dressing setup
Fix for boar ragdoll disconnect error
merge from hdprb ai merge branch
updated skeleton Boar assest
Rotated solo sub and resized.
resized duo sub lods.
separated out the rudders on both.
updated prefabs including their sizes back to 1
Boar update - skinning, prefab, skeleton definition, ragdoll
subtract
61638 so manifest will build
Animal attack/chase state improvements
Decrease drag a little, fix steering bug
Don't allow turning the sub if it's not moving
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Added CheckInsideAnyCollider, covering checks on colliders of all types
Commit my CheckInsideNonConvexMesh method, currently unused
Demo list UI now shows hours as well as minutes and seconds
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Fixed an incorrect r/w warning on the Gibbable editor
Added Point Darkness script. Attach this to any Light component to emit darkness instead of light. You can even emit different colours of darkness. "This is beyond science." - Matt
Bring in the interior walls of the solo sub turret mesh a little to prevent visual issues in the corners when using the box-shaped water culling.
Improve the solo sub's water culling volumes. Problems were caused by the water culling shader having a global maximum of four at a time. The solo sub needed six on its own. Probably not a good idea to have that many anyway, so rather than change the shader, reduced it to four per sub, and the interior mesh will just need a minor edit to not show any water inside. The culling volumes are sorted so having e.g. two subs near each other is fine.
Added convars, fixed mipmap bias calculation.
Fixed issues with incorrect settings being supplied to plugins.
Merge from backport_bugfixes
Fixed tunnel network gap when two stations were placed right next to each other and a tunnel tried to cross them (seed 1791348891 size 3500)
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
Potential fix for server NRE spam
animal flee state + design improvements
merge from facingnavmodes
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Subtracting
61639 (should've gone on a branch)
Fixed edge case where tunnel entrance would not connect to tunnel network (seed 598557641 size 3500)
boar prefab & idle update
Added a facing direction override mode and added entity target support to BaseNavigator.
If the currently playing shot is being renamed, exit it before renaming