121,615 Commits over 4,048 Days - 1.25cph!
Improved dragging behaviour when dragging around shots, locks the whole shot to the cursor rather than an icon
Mount pos edit. Solo sub now fully set up and driveable.
Buoyancy edit on solo sub
Hide some more unused inspector vars from BaseVehicle classes
Added debugging.debugcamera_cycleBone bindable button (was hardcoded to tab)
More collider work for both subs. Collision meshes for the propeller housing on both subs. Note that the solo sub interior is solid even in detailed collision mode - if we eventually let people shoot through the windows, the top turret will need to be modified to be hollow.
Playback timeline styling changes
Show overlay on timeline while recording a shot
Added support for renaming shots
Made a collider model for the top section
Desert region around new Dome
Made a collision mesh for the solo sub main body detailed collider
Make BuoyancyPoint gizmo translucent
Added a Fade toggle button to AI designer
Fixed motion vectors not available when needed, s+v overlay script hooked up, clean up.
merge from AI hdrpb merge
reapplied monument changes
merge from impact_effect_scale
merge from hdrp_art_backport
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merge from backport_bugfixes
Added an onscreen tip to explain the throw/drop controls when first using a grenade
Merge from wearable_eyes_view
Added a HideInEyesView toggle on Wearable that disables clothing when in the eyes view (injured)
Applied to wolf headress, metal mask, nvg, bandana, balaclava, riot helmet, clatter helmet, coffeecan helmet, burlap headwrap, plate helmet, skull headdress, lunar new year masks, easter nest hat
Added an enforceClipWeights weights toggle to the AnimationEvents component that ignores any events from clips with less than 50% weight
This prevents events double firing when transitioning between states (eg ejectShell triggers on fire and fire_ads clips)
Enabled on m39 viewmodel, fixes multiple shells being ejected on every shot
Let's not get ourselves into another Bandid Camp or CargoShipTest situation. Rename SoloSubmarine to SubmarineSolo to match the SubmarineDuo naming scheme