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127,584 Commits over 4,201 Days - 1.27cph!

5 Years Ago
cargo ship AI design files. updated cargo ship test scene.
5 Years Ago
HumanPathFinder gets virtual info zone if applicable. BaseNavigator SetPosition navmesh function will now attempt to fallback to the A* mode.
5 Years Ago
Network++ Save++
5 Years Ago
RustNative update (alt forest type now uses forest splat instead of grass splat, as requested by Damian)
5 Years Ago
Fixed "generate textures" being an order of magnitude slower than it needs to be
5 Years Ago
Bunch of stuff for virtual AIInformationZone support. Added a tool to convert cargoship data and old move/cover point stuff to the new setup. NPCSpawner can now setup A*/virtual aiz data if required. Cargo test scene update
5 Years Ago
large oilrig bag of fixes
5 Years Ago
Network++ Save++
5 Years Ago
Scene 2 Prefab all
5 Years Ago
Store an id per gesture slot (via convar), use that to populate the gesture wheel
5 Years Ago
Made a new CollectionManifest class that gets referenced in the GameManifest so we can store things like gesture and underwear lists outside of resources or referenced on players
5 Years Ago
Merge from main
5 Years Ago
More code cleanup
5 Years Ago
Doubled health recovered by horses after eating food
5 Years Ago
Hitch and Trough now acts as a food store and doesn't manipulate animal decay When a horse eats from the trough it's decay time is now updated along with health and stamina (the horse now controls this process, not the trough)
5 Years Ago
Merge Main -> CardGames
5 Years Ago
Scene backup
5 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
5 Years Ago
BaseNavigator fixes for A* mode. Cargoship wip and test scene.
5 Years Ago
merge from disable_easter_2021
5 Years Ago
Disabled Easter
5 Years Ago
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5 Years Ago
Disabled incremental garbage collector on macOS again
5 Years Ago
Water treatment plant's bag of fixes
5 Years Ago
trainyard bugfixes
5 Years Ago
re-applying shadow proxies to fridge/poker tables prefabs
5 Years Ago
Bandit camp scene2prefab
5 Years Ago
re-installing bandit camp changes 2 out of 2
5 Years Ago
re-installing bandit camp changes 1 out of 2
5 Years Ago
Increase poker pot warning to error status
5 Years Ago
industrial buildings closing off hole exploits on LOD1's when playing with potatoes
5 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
5 Years Ago
merge from hdrp
5 Years Ago
merge from finalprefabs
5 Years Ago
cargo test scene
5 Years Ago
supermarket - fixed floating props galore improved the collider of the truck wreck greatly
5 Years Ago
Applying MergeFromMain_2021_04_06
5 Years Ago
Restoring stables_a and stables_b prefab moves
5 Years Ago
Merge from main (keeping prefab changes from HDRP branch where we had conflicts, except for: tabledoorPOKER.prefab, tabledoorPOKERClear.prefab and fridge.prefab which only had shadow proxy changes on HDRP branch, and gameplay changes on main branch)
5 Years Ago
Merge preparations, second attempt
5 Years Ago
Merge preparations
5 Years Ago
Enabled gestures on most passenger seats on vehicles (cars, mini, scrap heli, boats) Enabled gestures on inner tube and beach chair
5 Years Ago
Input system support to allow opening the gesture menu while in another modal UI (poker UI)
5 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)
5 Years Ago
Fixed easter basket vm not showing eggs in right hand when collecting
5 Years Ago
Fixed poker turn not ending when it should if the last player's action was to fold
5 Years Ago
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
5 Years Ago
First pass on using gestures while mounted Disabled by default on all mountables Enabled on horses and the simple chair, needs a lot more testing on other mountables Only works on upper body gestures (incompatible gestures will be greyed out in UI)
5 Years Ago
Merge from main