128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                added another running attack for the bear; 
added a random variable so the standing attacks will choose from 3 different attack animations
                
                
                
                
             
         
        
            
            
            
                
                Fixed building gibs
Improved network update queue with different channels
                
                
                
                
             
         
        
            
            
            
                
                Merged changes from main.
                
                
                
                
             
         
        
            
            
            
                
                Copied scripts from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Copied item resources from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Copied Behave-Rust from animal-survival.
                
                
                
                
             
         
        
        
            
            
            
                
                Copied prefab resources from animal-survival.
                
                
                
                
             
         
        
            
            
            
                
                Removed unused animal controllers.
                
                
                
                
             
         
        
            
            
            
                
                Optimized deep water checks.
                
                
                
                
             
         
        
        
            
            
            
                
                Adding raw and cooked rabbit models, textures, and prefabs
                
                
                
                
             
         
        
            
            
            
                
                DangerInfo classes are now more generic.
                
                
                
                
             
         
        
            
            
            
                
                Reverted merge from animal branch (please clean up the code as we discussed before merging to main zon)
                
                
                
                
             
         
        
            
            
            
                
                Cherry picked danger info changes.
                
                
                
                
             
         
        
            
            
            
                
                Animals now avoid running up steep slopes.
                
                
                
                
             
         
        
        
            
            
            
                
                Moved some else comments.
                
                
                
                
             
         
        
            
            
            
                
                Updated water to latest version
Enabled water reflections (toggle via F2 menu)
                
                
                
                
             
         
        
            
            
            
                
                merge from weaponrefactor
                
                
                
                
             
         
        
            
            
            
                
                Animals now only check for deep water and slopes every few ticks.
                
                
                
                
             
         
        
            
            
            
                
                Animals now align themselves with the terrain.
                
                
                
                
             
         
        
            
            
            
                
                added a running attack for the boar
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added checksum log on terrain generation (debug)
                
                
                
                
             
         
        
        
            
            
            
                
                Log detailed terrain checksums after all generation is complete (debug)
                
                
                
                
             
         
        
        
            
            
            
                
                Weapons are framerate independant again
                
                
                
                
             
         
        
            
            
            
                
                Globally extraced min and max noise seed values to TerrainNoise
                
                
                
                
             
         
        
            
            
            
                
                Removed unused / broken gizmos
                
                
                
                
             
         
        
            
            
            
                
                Stability system is more stable
                
                
                
                
             
         
        
            
            
            
                
                Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed doors not being demolished properly
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Switched noise generation backend to managed until native cross-platform issues are fixed (still running native in-editor for faster loading times)
                
                
                
                
             
         
        
            
            
            
                
                Deployables are now killed when their floor is destroyed
FixedUpdateEvent pushes realm properly
PrefabPreProcess keeps seperate lists of client/server prefabs
PrefabPreProcess creates an instance of prefabs before processing
Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm
Fixed furnace and fire materials being too shiny
Fixed NRE in build privliedge
                
                
                
                
             
         
        
            
            
            
                
                Moved GiveItem out of BaseEntity.Flags into BaseEntity.
                
                
                
                
             
         
        
            
            
            
                
                Updated animal food caloric values from admin site.
                
                
                
                
             
         
        
            
            
            
                
                Sky, lighting and water tweaks. PBR ground texture wip files.
                
                
                
                
             
         
        
            
            
            
                
                running attack animations for the chicken / rabbit / stag
                
                
                
                
             
         
        
            
            
            
                
                Fixed rocks, to be proper with the new standard shader. Water tweaks. Temp scene backup.
                
                
                
                
             
         
        
            
            
            
                
                New spear sounds and rock sound tweaks