128,719 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                Time of Day update to 2.3.4
Water update to latest version
                
                
                
                
             
         
        
            
            
            
                
                Set the ingame date and time to the real-life value on startup
                
                
                
                
             
         
        
            
            
            
                
                Fixed pvt loading wrong tiles at preload
Updated to latest RustNative
Updated to latest UnityVS
                
                
                
                
             
         
        
            
            
            
                
                Removed Third Party/FogVolume
                
                
                
                
             
         
        
            
            
            
                
                Fixed fog shader on windows
Tweaked entity network rates
Fixed logic error in DamageTypes
                
                
                
                
             
         
        
            
            
            
                
                Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now)
Added "Vehicle Large" layer and set up collision matrix / layer masks
                
                
                
                
             
         
        
            
            
            
                
                Removed Standard Assets/Particles
                
                
                
                
             
         
        
            
            
            
                
                Updated scripts to use Renderer.shadowCastingMode instead of Renderer.castShadows
                
                
                
                
             
         
        
            
            
            
                
                Removed shadow-only material and shader
Added shadowOnly toggle to SkinnedMultiMesh
                
                
                
                
             
         
        
            
            
            
                
                Reapplied per-pixel fog patch to water shader
                
                
                
                
             
         
        
            
            
            
                
                Added exclusion filter for objects using ShadowCastingMode.ShadowsOnly, in amplify motion blur
                
                
                
                
             
         
        
            
            
            
                
                Added cutoff value to grass system
                
                
                
                
             
         
        
            
            
            
                
                Updated test scene ProfileProceduralMap
                
                
                
                
             
         
        
            
            
            
                
                Made dynamic terrain adjustments get applied in a certain radius instead of a square area
Protocol++ (network + save)
                
                
                
                
             
         
        
            
            
            
                
                Renamed TerrainMeta folder to TerrainExtension
                
                
                
                
             
         
        
            
            
            
                
                3rd person run animations for the 2handed spear.
                
                
                
                
             
         
        
            
            
            
                
                Fixed way pages in lowest pvt mips are deallocated; can now use full pvt range, for shaper far terrain, without blending into base sooner than necessary
                
                
                
                
             
         
        
            
            
            
                
                The mother of all refactors
                
                
                
                
             
         
        
        
            
            
            
                
                Animal actions are once again broken down into a behavior tree.
                
                
                
                
             
         
        
            
            
            
                
                Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
                
                
                
                
             
         
        
            
            
            
                
                Reverted to previous lidgren version
                
                
                
                
             
         
        
            
            
            
                
                Post-refactor cleanup
Fixed terrain normal map being completely flat
Enhanced terrain modifier system (added soft fadeout distance)
Added separate terrain color modifier
                
                
                
                
             
         
        
            
            
            
                
                Properly disabled TerrainModifier in TestLevel (temporary)
                
                
                
                
             
         
        
            
            
            
                
                Reorganized and cleaned up AnimalAction into AIAction.
                
                
                
                
             
         
        
        
            
            
            
                
                more 3rd person animations for the 2handed spear
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                AIChoice objects are now used to compare options in AI decisions.
                
                
                
                
             
         
        
            
            
            
                
                added custom recoil profiles to some weapons
                
                
                
                
             
         
        
        
            
            
            
                
                SenseBehaviour is now responsible for it's own interval.
                
                
                
                
             
         
        
            
            
            
                
                Decider now contains AIChoices.
                
                
                
                
             
         
        
        
        
            
            
            
                
                First pass bolt rifle sounds
                
                
                
                
             
         
        
            
            
            
                
                finished the 3rd person animations for the 2handed spear.
                
                
                
                
             
         
        
            
            
            
                
                -changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.
                
                
                
                
             
         
        
            
            
            
                
                made some improvements to the 2handed spear attack 
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing smoke materials on cargo plane and torch
                
                
                
                
             
         
        
            
            
            
                
                Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
                
                
                
                
             
         
        
            
            
            
                
                Properly named queue time warnings
                
                
                
                
             
         
        
            
            
            
                
                Fixed player models not aiming up/down
                
                
                
                
             
         
        
            
            
            
                
                Spawned entities send a creation message immediately
                
                
                
                
             
         
        
            
            
            
                
                Simplified decider choice comparison.
                
                
                
                
             
         
        
        
            
            
            
                
                rigged up the view model for the ak47.