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127,442 Commits over 4,201 Days - 1.26cph!

11 Years Ago
Prefab cleanup
11 Years Ago
Memory optimizations
11 Years Ago
fullscreen exclusive mode
11 Years Ago
Reverted possible Windows path fuckup which shouldn't have been committed in the first place
11 Years Ago
Error reporting tweaks
11 Years Ago
Second Windows path fuckup
11 Years Ago
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
11 Years Ago
Tweak
11 Years Ago
Tree optimizations Protocol++ (network)
11 Years Ago
Added INeedsToStartDisabled to a bunch of scripts
11 Years Ago
More INeedsToStartDisabled
11 Years Ago
Entity.isClient set up properly before entity is activated
11 Years Ago
Added terrain out of bounds check to TerrainAnchor (only affects very few seeds where the mountain would be placed partially outside of the world)
11 Years Ago
fixed uncrouching into ceilings and rocks
11 Years Ago
Fixed up playground map
11 Years Ago
Fix resource nodes not visually getting smaller based on contents
11 Years Ago
Added shader level setting to tweaks menu Gave some shaders low lods (to the best of my abilities) Updated phrases Terrain Quality shader LOD now adheres to graphics.shaderlod too
11 Years Ago
Fixed loot window scaling
11 Years Ago
Fixed players being lootable from distance and when alive
11 Years Ago
Replaced effects.grass toggle with grass.quality slider
11 Years Ago
Punish people with laggy/exploited connections (instead of the people they're playing with) Network protocol++
11 Years Ago
PrefabAttribute tweaks Mountain terrain blending tweaks Replaced monument terrain blending with a system similar to mountain blending (WIP, no splat support yet) Rock layer fixes (grass can grow on certain rocks again) Road planner improvements Reallowed diagonals in road planner Tweaked bridge cost in road planner Protocol++ (network + save)
11 Years Ago
Show server message when connection is kicked Fix for kick on connect
11 Years Ago
Changed how SetupEffect so it always gets called before Awake/Start/Etc HeldEntities can modify the view delta HeldEntities can modify the camera Fixed lookingAt working through terrain
11 Years Ago
Updated phrases Updated lootspawn
11 Years Ago
Server exception fixes
11 Years Ago
Fixed view drift when escape'd Added admin teleport <name|steamid|nothing> (players only) Added admin teleportany <name|steamid|entityname|nothing> (any entity) Tweaked unresponsive kick Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
11 Years Ago
Fixed warnings
11 Years Ago
Strip the collider and component from MovementSoundTrigger on serverside
11 Years Ago
Prefab pre-processing tweaks
11 Years Ago
Fixed some effects not playing
11 Years Ago
Added data.export admin command (exports terrain data as RAW files)
11 Years Ago
Multiply constant fog color with light color grayscale value
11 Years Ago
MovementSoundTrigger wasn't culling itself on server BuildPrefabs logging Added GameObject.Hierarchy.Components to diagnostics
11 Years Ago
Build tweak
11 Years Ago
ST cleanup Removed bush triggers as they're added incorrectly
11 Years Ago
Removed trigger hack from TreeMesh
11 Years Ago
Praise the lawd, I think I fixed the reason for the radtown_small_2 prefab getting modified all the time
11 Years Ago
BuildPrefabs use deletion queue instead of doing it straight away
11 Years Ago
added inplace turning animations for when the player holds a bow improved the 3rd person crouchwalk animations for the bow
11 Years Ago
11 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)
11 Years Ago
Allow clients to call data.export
11 Years Ago
Pre-merge
11 Years Ago
Mergin
11 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
11 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
11 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
11 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
11 Years Ago
No placing sleeping bags under water