reporust_rebootcancel

128,810 Commits over 4,232 Days - 1.27cph!

11 Years Ago
Fixed drag and drop out of inventory Fixed accidentally dropping items in the lines between the slots in inventory
11 Years Ago
drop tables for research table
11 Years Ago
phrases
11 Years Ago
Map tweaks
11 Years Ago
merge from main
11 Years Ago
radtown wip
11 Years Ago
fixed the horse LOD tweaked some animations on the horse
11 Years Ago
re-added merge stuff finalized first pass of research table
11 Years Ago
merge from main
11 Years Ago
giddyup - merged research table into main
11 Years Ago
Radtown materials.
11 Years Ago
radtown wip
11 Years Ago
WIP
11 Years Ago
protocol++
11 Years Ago
merge from main
11 Years Ago
Radtowns wip
11 Years Ago
wip
11 Years Ago
beancan grenade first pass
11 Years Ago
beancan grenade first pass
11 Years Ago
fixed compile errors with grenade grenade polish
11 Years Ago
reduced extra-long delay chance
11 Years Ago
Fixed some clutter issues Disabled clutter rocks for now since they appear extremely floaty with the new per-pixel terrain displacement
11 Years Ago
If too many spawnables on load, delete a bunch of them Fixed invisible feet shadows Fixed twitchy shadows when dead/wounded/asleep
11 Years Ago
Game manifest
11 Years Ago
nerfed arrow projectile velocity
11 Years Ago
Removed debug info about texture creation
11 Years Ago
First pass at terrain-approrpiate animal footsteps Fix missing AudioClip references on wolf SoundDefinitions Prevent certain important sounds from being stopped early by SoundVoiceLimiter
11 Years Ago
Unparent sounds from effects on destroy instead of only when recycle is called
11 Years Ago
Tweak first person wounded sound
11 Years Ago
Pay attention to map size when in EnforceLimits
11 Years Ago
Baked HapisIsland water map (ignore this in your next merge Petur)
11 Years Ago
Forgot river physics material (for footsteps)
11 Years Ago
Merge from main
11 Years Ago
Map - hide paintbox until cursor unlocked Fixed NRE in AnimalSkin (horse had no renderers set)
10 Years Ago
Fixed horse having no collision Fixed ironsight zooms being fov dependant
10 Years Ago
beancan grenade icon update
10 Years Ago
Sounds and special fx for the SMG view model worldmodel for the SMG all done
10 Years Ago
Added Custom SMG reduced revolver crafting costs
10 Years Ago
merge into main
10 Years Ago
increased grenade effectiveness
10 Years Ago
merge into main
10 Years Ago
Merge from main
10 Years Ago
Updated lootspawn to include map Updated phrases
10 Years Ago
Spawnhandler - enforce limits properly - attempt 2
10 Years Ago
updated wick sparks to be emissive
10 Years Ago
lowered SMG fov repositioned viewmodel to be lower
10 Years Ago
Mystery radtown.
10 Years Ago
lowered the horse scale a bit
10 Years Ago
wip
10 Years Ago
Research Table art, prefab integration with lods/gibs/col