127,697 Commits over 4,109 Days - 1.29cph!
Added padding to environment volumes to fix tiny gaps when placed by hand
changes to vending machine
Need to be able to test the caves for now underwater
Modifications to a timber mine tunnel block
layout updates on some cave rooms
added gibs to the vending machine
Official server list query speedup
Fixed underwater rendering
Fixed water overbrightness due to background fog
Guitar viewmodel
worldmodel + LODS (now drops model instead of burlap sack)
folder now setup in line with other items
Added more rocks around lighthouse/ network ++
Ran scene2prefab to fix missing materials
Cherry picking
16774 - disabling water vis trigger, not ready for server yet
fixes to some cave rooms, new cave block corner_up
Adding cave_large_hard files wip
Recyclers in radtowns are immortal
Disabled some new elements of player pooling to fix missing footsteps, weapon world model issues
Player model footsteps refresh their player reference when taken from the pool (fixes issue with pool.player_model enabled)
Fixed moon rendering black to reflection probe
Cave_large_hard end
Adding Cave_large_sewers_hard files wip
Fixed players blur visible behind walls (RUST-1341); regression triggered in
16732
Fixed moon darkening on the horizon; less hacky way to handle the revz case
Forcing half res height/slope map until we have decent quarter res precision for foliage displacement
Added support for mesh renderers to wearable pooling
Fixed pumpkin not shown on player after initial use (RUST-1340)
Fixed WaterVisibilityTrigger compile error when set to SERVER in the editor
model grid tweaks
adding cave_large_medium files wip
Added industrial prop c and metallic material fixes
fixed a hole in timber mine block T junction
layout improvements cave_large_medium