127,951 Commits over 4,109 Days - 1.30cph!
Fixed water invisible on respawn after dying inside water-vis-trigger (RUST-1358)
Flatten dungeon prefabs on export (performance)
Some misc stuff in airfield
Replaced windows.form save/load dialogs with terrible custom versions
Added caves ore loot spawners
Undone PreservedPrefabs idea
SkinnedMeshRendererInfo stores transforms (for workshop)
SkinnedMeshRendererInfo.BuildRig() builds a working default rig (workshop previews, icons)
SkinnedMultimesh can be rebuilt without resetting meshes (to retain workshop materials)
Camera.FocusOnRenderer handles rotations properly
Made Scene2Prefab a bit faster
Nicer progress bar for Scene2Prefab
Merged workshop beta into prerelease
Protocol++, rebuild plugins
Scene2Prefab can opt out of automatic hierarchy flattening
Enabled hierarchy flattening in all dungeon / monument scenes
Scene2Prefab hierarchy flattening does not remove empty child objects of entities
Scene2Prefab (monuments and dungeons are now using flat hierarchies for performance)
Network++
Save++
new and improved muzzleflashes for all the guns.
water-vis-trigger: fixed fresh/salt water no longer drinkable (RUST-1357)
water-vis-trigger: removed redundant endsample
optimized LOD worldmodels for all of the weapons (improves FPS bigly)
mp5 deploy/reload/etc sounds
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dock walls greybox set models and prefabs
Trying to improve load times
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BuildAssetBundles - print status, timings
Merged shipping containers and added harbor crane blockout
World model drops for scope, silencer, holosight, muzzlebrake & muzzlebooster
Fixed censorship cube update issues
recycler, textures, lods, prefab, collision etc
Fixed NRE when sign is destroyed within RequestTextureUpdate delay
Barges greybox set models and prefabs
Building planner world model drop + LODS
Fixed workshop exporting black icons with revz; now disabled during export, nothing to gain from it there
Updated Rust.Global binaries
Refresh item lists after publish
Don't open temporary folder during publish
Open Item URL after publish
Fixed tooltips sticking if owner element disabled/destroyed
Button to hide/show editor
Fixed tooltips going off the screen
Float vars loaded properly
Camera light toggle button
Can zoom by holding down both mouse buttons
recycler light + texture size tweaks