reporust_rebootcancel

124,057 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Removed all the old LagyAss related code to eliminate it from animation appearance
2 Years Ago
merge from main
2 Years Ago
Properly fixed non readable meshes being added to server bundles without reserializing assets Added Facepunch.BundleBrowser, a tool that loads the contents of two asset bundles for inspection and includes a diff tool to compare what assets have been added and removed between two bundles
2 Years Ago
Fix disabling team leader markers not properly disabling the makers on the compass
2 Years Ago
All joint positions now have regular sync to client
2 Years Ago
Merge from camper_respawn_option_fix
2 Years Ago
Reapply 82913
2 Years Ago
Merge from main
2 Years Ago
Subtract 82913, was going to be a problematic merge with SleepingBagButton changes on main
2 Years Ago
Joint sync WIP
2 Years Ago
Added `indirect_rendering` and `instanced_rendering` convars to toggle new rendering modes InstancedRenderScheduler added to scene as singletoncomponent Create renderers on startup Now renders stuff and somewhat works
2 Years Ago
Fixed cluster respawn markers not correctly showing occupied states while the player is alive Fixed respawn buttons still sending a request to respawn on click even if they were clicked while the player is alive (it was ignored on the server, but no need to send the traffic)
2 Years Ago
Exposed Movement Damp Multiplier on the player model prefab, lower = more snappy Only applies when the player isn't underwater, we have separate damping for that case
2 Years Ago
Bear animation controller changes, new transitions from idle clips to breathe, remove exit time from walk and breathe anims
2 Years Ago
Merge ragdoll extras back to main RagdollRewrite2. Fixed server->client sync not working.
2 Years Ago
Turn off all exterior lights during daytime.
2 Years Ago
Fixed the close flare on the new ceiling light fixture
2 Years Ago
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2 Years Ago
Final playthrough polish on lighting prefab.
2 Years Ago
Always run the ragdoll PreProcess (not just on client). Make the lists that the PreProcess sets up [ReadOnly], so it's clear that they don't need to be set manually.
2 Years Ago
merge from creation_gibs
2 Years Ago
2 Years Ago
unpacked model prefabs in SC skin prefabs (applying prefab overrides)
2 Years Ago
fixed see through aspect on metal concave roofs
2 Years Ago
merge creation_gibs to main
2 Years Ago
network++ block upgrading while animation is playing
2 Years Ago
merge from main
2 Years Ago
NRE checks play old upgrade sound when creation gibs are disabled perf fix
2 Years Ago
Setup LODS correctly on waterpistol. Added missing rack configs for waterguns, snowball gun, others.
2 Years Ago
more accurate SC roof top line collider LOD1 tweak
2 Years Ago
setting up new bear anims in unity 'bear anim updates' branch.
2 Years Ago
armored window bars collider rework SC skin wall.window touch up
2 Years Ago
exported some bear anims to test on the 'bear anim updates' branch
2 Years Ago
merge from ping_improvements
2 Years Ago
code cleanup
2 Years Ago
Fixed sheet metal floor gibs r/w errors when destoryed
2 Years Ago
merge from main
2 Years Ago
bear controller updates
2 Years Ago
Changed Ashtray and Cigarette Layer from Default to World
2 Years Ago
updated bear controller, removed sfx from idle 1
2 Years Ago
network++
2 Years Ago
merge from building_skins_3
2 Years Ago
exported bear idles 1-6 and added to bear anim controller
2 Years Ago
fixed vehicles being able to clip through SC foundation - this was due to vehicles not calculating conditional meshes colliders
2 Years Ago
merge from selected_skin_fix
2 Years Ago
merge from camper_respawn_option_fix
2 Years Ago
merge from building_skins_3
2 Years Ago
Recentred standing rack prefab setup
2 Years Ago
Standing rack prefab updates, bounds, guides, placement mesh etc
2 Years Ago
merge from main