121,643 Commits over 4,048 Days - 1.25cph!
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle.
- Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
Fixed emoji not working in strings with rich text
Emoji can now be used for every item eg :wood: :scrap:
"dumb" inner shell & related files
Give balloon engine some starting hp
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
Create airship entity when a balloon is added to a base
Disable render batching for building blocks on airships & rearrange folders
Disable throwIfSymbolsAreNotMatching
Merge from main -> harmony_qol
Update manifest & add building blocked volume to balloon engine
Add balloon engine
Ability to build floors on the bottom of walls
Ability to build walls on the bottom of floors
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Fixed BiomeTexture error when opening workshop editor
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
merge from lumberjack_viewmode
Gingerbread man model updates
First implentation, still pretty broken
Cherry picking some changes from the current version of TMPro I'll need
timber mine xmas skin prefabs
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
Merge from main -> player_movement_rpc
Merge from main -> global_networking
#SERVER fixes & more refactoring
Removing entities works, remove old prototype code not needed / working
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
Gingerbreadman model/texture updates
Gingerbread man texture import settings
Gingerbread man proper skinning pass
Gingerbread man model/textures/prefab
Merge from main -> experimental
Fixed reflections on the lowest quality
re-skin materials
gingerbread_floor textures
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
merge from attachment_item_move
Update EntityMenu with the new cards_play token from
76333 - needed a CodeGen
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ferry terminal scene cleanup
drawbridge latest - backup