reporust_rebootcancel

121,643 Commits over 4,048 Days - 1.25cph!

2 Years Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
2 Years Ago
Add scaling support
2 Years Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
2 Years Ago
2 Years Ago
"dumb" inner shell & related files
2 Years Ago
Give balloon engine some starting hp
2 Years Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
2 Years Ago
Create airship entity when a balloon is added to a base
2 Years Ago
Disable render batching for building blocks on airships & rearrange folders
2 Years Ago
Disable throwIfSymbolsAreNotMatching
2 Years Ago
Merge from main -> harmony_qol
2 Years Ago
Update manifest & add building blocked volume to balloon engine
2 Years Ago
Fix balloon engine item
2 Years Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
2 Years Ago
File backup
2 Years Ago
Fixed BiomeTexture error when opening workshop editor
2 Years Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
2 Years Ago
merge from lumberjack_viewmode
2 Years Ago
Gingerbread man model updates
2 Years Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
2 Years Ago
timber mine xmas skin prefabs
2 Years Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
2 Years Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
2 Years Ago
Merge from main -> player_movement_rpc
2 Years Ago
Merge from main -> global_networking
3 Years Ago
#SERVER fixes & more refactoring
3 Years Ago
Removing entities works, remove old prototype code not needed / working
3 Years Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
3 Years Ago
merge from main
3 Years Ago
Gingerbreadman model/texture updates
3 Years Ago
Gingerbread man texture import settings
3 Years Ago
Gingerbread man proper skinning pass
3 Years Ago
Gingerbread man model/textures/prefab
3 Years Ago
Merge from main -> experimental
3 Years Ago
Fixed reflections on the lowest quality
3 Years Ago
Pairing Rust+ screen
3 Years Ago
re-skin materials gingerbread_floor textures
3 Years Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
3 Years Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)
3 Years Ago
Rust+ page and assets
3 Years Ago
merge from harmony_qol
3 Years Ago
merge from attachment_item_move
3 Years Ago
phrases
3 Years Ago
Update EntityMenu with the new cards_play token from 76333 - needed a CodeGen
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
S2P ferry terminal
3 Years Ago
ferry terminal scene cleanup
3 Years Ago
drawbridge latest - backup