135,933 Commits over 4,444 Days - 1.27cph!

4 Years Ago
Fixed some missing structures in water treatment plant
4 Years Ago
Don't show caboose/wagon/etc health when on the caboose/wagon/etc
4 Years Ago
LightGroupAtTime now supports renderers with multiple emissive materials
4 Years Ago
merge in
4 Years Ago
Caboose lighting IO etc
4 Years Ago
Merge from halloween2022/mine_tnl_pooling
4 Years Ago
Fix deployed boom boxes throwing errors during demo playback
4 Years Ago
Setting up caboose lights. Fixed some candle and blackjack lights that had ended up in a different location to their objects
4 Years Ago
Renames for clarity Fixed arm meshes not being marked as update when offscreen
4 Years Ago
VM improvements
4 Years Ago
Compile fix
4 Years Ago
Light switches in caboose, not hooked up yet
4 Years Ago
Fixed splitting not working as expected, and added additional UI for seeing your split cards
4 Years Ago
manifest update - fixes skulltorch broken in the editor since 75526 rename
4 Years Ago
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4 Years Ago
Test map tidy up after merge
4 Years Ago
Don't allow full underwater effects in scene view, default setting on camera.
4 Years Ago
Remove prefab overrides in GameUI messing with the easter event UI
4 Years Ago
Remove RequireComponent from GhostSheetSystemSpaceUpdater, not really necessary and it makes prefab preprocess complain
4 Years Ago
Custom collider component support for BurstClothHitboxCollision Allow specifying a transform to use for determining the up axis for cloth collision projection
4 Years Ago
merge from npc_ragdoll_clothing_fix
4 Years Ago
Merge from main
4 Years Ago
merge from opt_compute
4 Years Ago
Merge from update_change
4 Years Ago
merge from tess
4 Years Ago
particle shader additions for petur
4 Years Ago
Warehouse wip
4 Years Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
4 Years Ago
Death screen icons and text for all the train cars
4 Years Ago
Missing file
4 Years Ago
Added Caboose to the train population spawn list
4 Years Ago
Merge Blackjack -> Caboose
4 Years Ago
New stack limit option for AddItem. Allows stacking more of an item to existing items - needed for blackjack payouts that put the player's stack beyond the usual max stack size.
4 Years Ago
End the round properly if the player has blackjack + code formatting
4 Years Ago
Remove editor only framerate cap debugging
4 Years Ago
Rework how we store the framerate cap to fix some issues with the menu cap
4 Years Ago
Halve the time between Blackjack rounds
4 Years Ago
Merge Main -> Blackjack
4 Years Ago
Fixed missing legs on small oil
4 Years Ago
Merge from main
4 Years Ago
Fixed payout rules, add a rule about aces when doubling down
4 Years Ago
Unsaved
4 Years Ago
Don't hide the card when doubling down. It seems that most places do it face up, so let's do that too, it's simpler as well
4 Years Ago
Added Turn On and Turn Off inputs to the strobe light and fog machine (toggle inputs are unchanged)
4 Years Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
4 Years Ago
Warehouse wip
4 Years Ago
compile errors
4 Years Ago
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4 Years Ago
Add a UseLocalGravity field to BurstClothHitBoxCollision to allow turning off automatic gravity orientation
4 Years Ago
Rearranged turret TargetScan() to early exit before raycasts