134,951 Commits over 4,293 Days - 1.31cph!

6 Years Ago
▇▊▆█▋▄▊▌ ▇█▆
6 Years Ago
Gibs now assign physics material correctly
6 Years Ago
Added a button to auto size all gibs to a box collider
6 Years Ago
▋▋▅▋▇█▇▇ ▄▇▄
6 Years Ago
▆██▉▍ ▉▌▌▍▄ ▇▇▆█▉▆▇ ▄█▍▉▍▉ ▌▊▊
6 Years Ago
▋▆▋▇█▊█▇ ▋▊▉
6 Years Ago
▅▍▄▅▄▋▄▌▊ ▆▌▌▍█
6 Years Ago
▊▊▇▍▉▍ ▉▇▉▍▅▄ ▆▌██▄▅▇▌ ▅▆▄▋█▋█ ▅▋▋█▋
6 Years Ago
[D11] Fix for tree marker FX not always playing
6 Years Ago
█ ▊▇▌▄▅▄▆▆▆▋▆ ▇▊█▅▌▍▄▍▌ ▋▇▇█▇▌▍▍▊▋ ▄▇▄▍█▋ ▅▆▇▄▊▋▊▆█▊▆▄█ ▊▅▊▄▅ ▊▇▄▇▋▇▅ ▇▊█▊▌▇▋▍█▋▋ ▋▍▅▍▊
6 Years Ago
[D11] Ragdoll fixes
6 Years Ago
[D11] Ragdoll fixes
6 Years Ago
[D11] Fix for radtown slod root
6 Years Ago
Removed updated variable
6 Years Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
6 Years Ago
[D11] Revert tree change
6 Years Ago
Fixed NRE in WindZoneExManager when a main camera does not exist
6 Years Ago
[D11] Fix null ref when quitting win64 build
6 Years Ago
▄ ▍▅▇▌▅▍▆▇▇▍▋ ▇▇▆▅▅▄▊▋ ▊▌▊▋▌▄▅ ▄▉▌▌▌▍ ▊▇▋█▆█▆
6 Years Ago
[D11] [#373] The gun's magazine waits for a new clip from server before allowing a next reload.
6 Years Ago
[D11] Fix to bug 4133 - No light being emitted from Underground lights.
6 Years Ago
[D11] Bug 4125 - Jacket Colour Changed to Grey
6 Years Ago
Profiling
6 Years Ago
▆ ▉▊▅▄▄▅▋█▋▍▄ ▄▉▋▌▌▋▆ ▍▋▅▅█▇▇▆▋█▋▇▍ ▍▆▄ ▅▄▍▍▋▆▄ ▄▅▌▅▄▌▄▇▄
6 Years Ago
merge from animalartupdate
6 Years Ago
Just wrapped around some third party stuff as a stopgap.
6 Years Ago
[D11] Ignore the worldsetup bundle on the client.
6 Years Ago
Merge from main
6 Years Ago
▉ ▍▇▆ ▍▆▅ ▆▇█▆▍▌ ▌█▅▄▅▄█ ▉▍▉▇▉
6 Years Ago
[D11] - Tweaked company logo placement / Desert colour grading / toned down the chromatic abberation effect
6 Years Ago
merge from main
6 Years Ago
[D11] Remove ratings from BETA manifest
6 Years Ago
[D11] Master build compile fix
6 Years Ago
final phrases pass
6 Years Ago
[D11] Serialised -> public
6 Years Ago
[D11] Fix to bug 4124 - Snow Biome Rocks were not snow capped.
6 Years Ago
[D11] Server compile fix
6 Years Ago
Removed some logs from TriggerVehiclePush and a ToArray that might not be needed
6 Years Ago
Added impact effect when colliding with AI in a car
6 Years Ago
TriggerPlayerForce can now push away AI (will only work if navmesh is enabled on the server)
6 Years Ago
All remaining impact VFX, sans generic & water, pending shader stuff. Related file sorting & cleanup.
6 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
6 Years Ago
nvg sound polish
6 Years Ago
Fix compile
6 Years Ago
Fixcars command now correctly replaces engine internals on a real server. Had a lingering #if UNITY_EDITOR flag
6 Years Ago
Fixed foliage lighting in forward mode Fixed rock shading in forward mode
6 Years Ago
▌ ▉▄█▉▆▌▅▇▊▋▄ ▌▆▄▅▉▇▅▄▆▄▅▅
6 Years Ago
[D11] Fixing the compilation error in server builds.
6 Years Ago
Optimized NVG effect (now single pass)
6 Years Ago
[D11] Procedural water prototype II - two meshes via a mesh render.