253,104 Commits over 3,990 Days - 2.64cph!

3 Years Ago
Fix for pet not getting released correctly clientside
3 Years Ago
DrawScreenQuad to engine Move UI Renderer to Engine
3 Years Ago
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3 Years Ago
Pass engine version in when querying gamemodes Pass engine version in when uploading gamemodes Refactor render drawing classes Moved more render stuff to engine, Added ScenePanel.SceneAttributes
3 Years Ago
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3 Years Ago
CCTV - fix for texture, added cover to hole on mount, adjusted mount pos
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Security light - prefab
3 Years Ago
Security light - prefab and mount tweak Merge branch 'master' of sbox Security light - col tweak
3 Years Ago
Remove all version control code from tools
3 Years Ago
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3 Years Ago
Battlepass ui mockup
3 Years Ago
Update ci.yml
3 Years Ago
Using spinlock here instead of lock( Index ) - just because of a hunch that I don't have time to actually investigate. Might be best to investigate it before committing fully.
3 Years Ago
tweaking breakable/ prefabs Merge branch 'master' of sbox
3 Years Ago
Convert bound computation for model builder to use SIMD
3 Years Ago
Ensure that at least one spawnpoint will be available. Initialize startup chunks on map load.
3 Years Ago
Allow bumps to play a little more often
3 Years Ago
Fixed double bumps
3 Years Ago
Fixed lightmap with tall chunks. Add concurrent queue for full initial updates and then populate an internal list to the task. Ensure full update not done. Fixed a stupid error that causes chunks to initial update hundreds of times.
3 Years Ago
New (better?) bump anim trigger code
3 Years Ago
Bug fixing
3 Years Ago
Scrap the recent velocity array, use a single value instead
3 Years Ago
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3 Years Ago
Added Map.SetChunkSize. Can now have custom sized chunks. Removed all static references to Chunk.VoxelSize and Chunk.ChunkSize. Various optimizations. Added Map.SetChunkRenderDistance and Map.SetChunkUnloadDistance. Added Map.SetMinimumLoadedChunks. Now update light map on both client and server, but only perform the initial update on server and send it to clients with a chunk's initial data.
3 Years Ago
Only bump on velocity reductions
3 Years Ago
ModelDoc: Only begin lasso if cursor is inside scene widget
3 Years Ago
Improved PlayReactionAnim parameter code
3 Years Ago
0 forwardReaction value by default
3 Years Ago
Start a new bump reaction if we're not already reacting, else just modify the parameters as it plays
3 Years Ago
Remove mdllib
3 Years Ago
New bump reaction animation code. Also changed sitReaction from a bool to a trigger.
3 Years Ago
Remove utils/workshopcfg
3 Years Ago
Remove tools/txtedit
3 Years Ago
Make the tag query exclude unselected options for mutually exclusive tags Example: searching for monthly will exclude biweekly and weekly in case some server has all of them specified for some reason Also fix servers not refreshing when changing tag filters the first time
3 Years Ago
Merge from cine_anims
3 Years Ago
Remove unused devtool python scripts (source1_port_scripts, source2_reintegrate_main)
3 Years Ago
Merge from keycard_anim_improvement
3 Years Ago
Remove the other source mdl import code from modeldoc utils
3 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
3 Years Ago
Completely remove cs_mdl_import util
3 Years Ago
Only update material preview for fast texture tool on activate, see if that fixes crashes
3 Years Ago
Refactored MagnetCrane into a subclass of GroundVehicle, using VehicleEngineController. Plus other refactoring and cleanup. Still WIP.
3 Years Ago
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3 Years Ago
added new params (forwardReaction and rightReaction) for driving, hooked up to reaction anim blendtree, removed reaction state and transition from sitting state
3 Years Ago
Iron fence - col shape tweak Merge branch 'master' of sbox
3 Years Ago
Expirable SyncContext refactor * Rename MainThreadContext to ExpirableSynchronizationContext * ExpirableSynchronizationContext supports having multiple live instances on different threads * Added SyncContext static class to handle resetting on session end * MainThreadContext.Instance is now SyncContext.MainThread etc More control over addon tasks running on worker threads * Added an ExpirableSynchronizationContext for worker tasks * WorkerThread.Start() spawns a bunch of long running tasks to process addon tasks off the main thread * WorkerThread.Stop() causes those worker tasks to exit, can be restarted later * Stop worker threads during hotload * Fixed case where addon tasks that refuse to cancel could keep running forever on a worker thread
3 Years Ago
Merge Main -> Snowmobile
3 Years Ago
Disabled the bump anim code again until the new system is set up.