135,703 Commits over 4,444 Days - 1.27cph!

6 Years Ago
Bug fixes, frustum culling jobs etc.
6 Years Ago
Disabled all the automatic weather types for testing purposes
6 Years Ago
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
6 Years Ago
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall) Disabled particle grid update altogether if it's not raining
6 Years Ago
Fixed rain and snow falling through water (collision mask adjustment)
6 Years Ago
Less convoluted SynchronizedClock implementation
6 Years Ago
More state container fixes and transition features. Added console.erroroverlay toggle.
6 Years Ago
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
6 Years Ago
Static hitch and trough for stables
6 Years Ago
Static horse saddle models/Prefab
6 Years Ago
Stables_a and stables_b buildings progress
6 Years Ago
Thunder can be enabled on weather preset rather than toggling on and off with rain
6 Years Ago
merge from misc_bugs
6 Years Ago
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays Saves to an .anim file so it can be integrated with editor workflows
6 Years Ago
Bug fixes
6 Years Ago
New SW almost finished
6 Years Ago
Fixed more culling job issues
6 Years Ago
More culling methods implemented
6 Years Ago
Fix skinned mesh bone transforms being scrambled
6 Years Ago
skin stuff
6 Years Ago
weather.load is case insensitive
6 Years Ago
Enabled time progression on CraggyIsland again
6 Years Ago
Added sting weather effects (currently just lightning)
6 Years Ago
Particle grid takes list of prefabs instead of loading them from a folder Adjusted weather particle effect collision parameters
6 Years Ago
Culling routine sort of hooked up and working now
6 Years Ago
live debug wip
6 Years Ago
Some progress on turning this into a wearable
6 Years Ago
Merge from main
6 Years Ago
Skin bundle update
6 Years Ago
cherrypicking 54970 55024 55036
6 Years Ago
Merge from main
6 Years Ago
Merge from particle_grid
6 Years Ago
Implemented culling jobs
6 Years Ago
Remove workbench rotate option
6 Years Ago
Increase brightness of map view on death screen
6 Years Ago
New southwest road & coast
6 Years Ago
Terrain mods around new road network WIP
6 Years Ago
Fix cloth collisions not working properly with capsule colliders
6 Years Ago
Merge from main
6 Years Ago
crane rig/LOD
6 Years Ago
Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
6 Years Ago
Weather particle effects follow camera altitude when flying
6 Years Ago
Reduce weather particle effect emission rate with increasing distance from the camera Reduce weather particle effect update rate and distribute over multiple frames
6 Years Ago
fix incorrect attack sound on m39 when muzzlebreak is attached
6 Years Ago
Debug GUI stuff
6 Years Ago
Merge from nav branch
6 Years Ago
Small refactor
6 Years Ago
Added StateError. State ticking now returns a states code (error/ok initially). Added state error AI event. Changed existing states to return correct codes.
6 Years Ago
Implemented group / batch removal method
6 Years Ago
Tidying code, rewrote AddGroup method to start to account for removal