135,703 Commits over 4,444 Days - 1.27cph!
Bug fixes, frustum culling jobs etc.
Disabled all the automatic weather types for testing purposes
Changed weather.load, weather.reset and weather.report to client side admin / dev console commands
Fixed particle grid not catching up fast enough when moving very fast (the particles themselves might still need speeding up to solve outrunning those while they fall)
Disabled particle grid update altogether if it's not raining
Fixed rain and snow falling through water (collision mask adjustment)
Less convoluted SynchronizedClock implementation
More state container fixes and transition features.
Added console.erroroverlay toggle.
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress
Thunder can be enabled on weather preset rather than toggling on and off with rain
First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
Fixed more culling job issues
More culling methods implemented
Fix skinned mesh bone transforms being scrambled
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Some progress on turning this into a wearable
Remove workbench rotate option
Increase brightness of map view on death screen
New southwest road & coast
Terrain mods around new road network WIP
Fix cloth collisions not working properly with capsule colliders
Added a batch count limit to the group conversion utility. If we go over the batchcount, the group will be split up.
Weather particle effects follow camera altitude when flying
Reduce weather particle effect emission rate with increasing distance from the camera
Reduce weather particle effect update rate and distribute over multiple frames
fix incorrect attack sound on m39 when muzzlebreak is attached
Added StateError.
State ticking now returns a states code (error/ok initially).
Added state error AI event.
Changed existing states to return correct codes.
Implemented group / batch removal method
Tidying code, rewrote AddGroup method to start to account for removal