136,973 Commits over 4,444 Days - 1.28cph!
scientist roam state.
added some blockout scientist states.
oilrig scientist AI design wip.
Workcart update
Removed Post it note that said the monitor wasnt working
created gibs for the workcart
T2 & T3 TechTree line cleanup
Solve the rear wheel junction issue (see code comments)
Increase throttle setting change speed when holding the key
Improvements to WorkCart handling of track junctions. Now correctly selecting left/right orientation paths, or the straightest path if no key is pressed.
Added a popup game tip to inform player when they are placing a sleeping bag in cooldown range of another sleeping bag
Adjust WorldSpline gizmos
Improve train track collation - don't connect track at extreme angles.
Adjust workcart engine power
easier to see locked icons
adjusted layout of t2
Removed blueprint drops from barrels and crates
Updated demo UI focus target icon
code cleanup, compile fixes
Update Static workbench 1 & 2
tree size/position generation changes
Topological facelift for Isle Alistair
Enabled parallax for terrain sample
Added graphics.dof_focus_lookingat to switch the dof target to what the debug camera is looking at
Allow WorkCart driver to hold A/D to select a track when passing through a junction.
WorldSpline NRE bugfix.
Prevent PathInterpolatorLUT complaining about being uninitialised during initial generation
Fixed treeDistanceUponFalling not getting set on trees which was causing effects to be run on trees that fall far away from the camera
Fixed not being able to equip bone armour with bone helmet
Add some more bits to the train tunnels scene for testing