252,404 Commits over 3,990 Days - 2.64cph!
Merge Main -> MLRSUpdates
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fix coding errors, remove obsolete and unused shit
Fixed MLRS realigning bool not handling negative values on the server
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system.
WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks
Simulate right (and middle) mouse button properly in world panel input.
Iterate on WorldInput, allow multiple simulated inputs at the same time by migrating state to games
Fix inverted x pos and lack of world scale awareness in WorldPanel ray to local code
Fixed missing sfx on skull rock skin viewmodel
Increase MLRS map base zoom from 0.33 (repeating of course) to 0.45
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Shrink the MLRS UI visual target by half the rocket damage radius to give a good indication of actual damage area (in reality it shrinks by the whole rocket damage radius, but the rockets themselves damage in a radius which can reach outside that area)
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MLRS rockets cluster less towards the centre of the potential hit area
Increase MLRS target area radius from 25m to 35m. Given rocket explosion radius of 15, this give an actual possible-hit-point increase from 10m to 20m.
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Give the card table pot storage a working loot panel reference as well, though it shouldn't matter as this storage is never accessed by players.
Fixed ridable horse corpses not being lootable.
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merge from
66430 - Fix for case where inserting a loaded weapon into an auto turret would sometimes lose the ammo already loaded into it
Fixed & Updated Lamppost prefabs with prefab controls
Water foam, water caustics
Fixed streetlight electronics missing material in model
Update turret asset to use tick for projectile movement
Low wood fence tileset
https://files.facepunch.com/louie/1b0811b1/sbox_F6dd7AA7BQ.png
Metal fence panel tileset
https://files.facepunch.com/louie/1b0811b1/sbox_6ZqG5F5QKp.png
Test prediction of bullet drop projectiles (early version)
Added the ability to downsample ocean spectra.
backdrop-filter: sepia & filter: sepia. Simplified color matrix logic
Obsolete Client.UserId - no-one knows what it's for
Remove PlayerScore - been obsolete for long enough
Update Api.cs
Don't derive from GameBase (!)