252,401 Commits over 3,990 Days - 2.64cph!
Updated Flatgrass, fixed missing materials, adjusted lighting.
Animgraph: Fix aim matrix node not lerping to the fullest extent of the pitch https://files.facepunch.com/layla/1b0611b1/s%26box%202021-11-06%2023-22-13.mp4
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Fixed standalone error !switch !release
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Fuck it, add back InitFromCompiledVMDL, shouldn't require support from us
Update Attribute.CAimMatrixAnimNode.m_sequenceName:help to specify that look straight down comes last
Straight Down aim matrix experimentation
Merge branch 'master' of sbox
ModelDoc: Remove support for InitFromCompiledVMDL (s1 mdl in disguise)
Don't try to process s1 mdl in model compiler
ModelDoc: Remove Import Source MDL
updated construct, textures, mats, prefabs, some asset cleanup
pavement trim textures realigned and materials moved folder
Animgraph: Add "Can Look Straight Down" option to Aim Matrix node, turning the matrix from 3x4 to 3x5
Don't transform wishvelocity with pitch
Use legacy bullets for cannon to fix reflection
New logic for determining player count on Switch !switch !release
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voice_loopback, voice_enable native convars for now
Fixed various SCSS warnings
Revert "PhysicsBody.Inertia"
This reverts commit 6f4421fc3f00dd2867c82284b9aa6377eefdcedc.
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Make the SCSS parser more strict
Alert file & path for incorrect SCSS
Merge pull request #86 from Facepunch/strict-scss
Make the SCSS parser more strict
align-self: bottom -> align-self: stretch for chatbox entry
Alert file & path for incorrect SCSS
Make the SCSS parser more strict
Add transform: scalex, scaley (scale was already supported)
Add scss transform: translate( <length>, <length>? ) ( translateX, translateY were already supported )
Don't score games vs bots
Make ai not as dumb
Fix world panel input by changing WorldInput.Update to [Event.WorldInput.Build] called from the input system.
WorldPanel.RayToLocalPosition: fix wrong local position being used for inside checks
Simulate right (and middle) mouse button properly in world panel input.
Try a simple unstuck for ball physics to handle moving objects
Fixed game over button prompts in co-op
Added more bindings to control replay speed
Let left JoyCon pause
Speech bubble movement tweak !switch !release
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security shutters - painted skin for left end cap
metal fences and gates - collision adjustments
security shutter - changed side cap material group name
Merge branch 'master' of sbox
Restore surface asset type defaults
ModelDoc.Sphere's origin argument is optional
Give 'explosion_behavior' property descriptions and a radius visualization
Renamed pause menu button for switch
Made campaign item medals match order in leaderboard
Changed game version mismatch text for Switch
Don't block main thread while showing error dialogs !switch !release
Add sandbox and sbox-ai-lab addons to gitignore