194,291 Commits over 4,079 Days - 1.98cph!

6 Years Ago
scientist parented target fix
6 Years Ago
ViewmodelBob uses correct velocity when inside TriggerForce
6 Years Ago
[D11] Fix mismatched profiler calls
6 Years Ago
[D11] Fix mismatched profiler calls
6 Years Ago
[D11] [UI] Fixed radiation vital not showing or updating.
6 Years Ago
[D11] Missing file from last commit
6 Years Ago
[D11][UI] Disable stance and bag indicators
6 Years Ago
[D11] Add max retries to Rustworks requests
6 Years Ago
Backup
6 Years Ago
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
6 Years Ago
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
6 Years Ago
re added the game mode starting stuff
6 Years Ago
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6 Years Ago
building units can have individual prices
6 Years Ago
Cherry picked 37845
6 Years Ago
Cache rebuild
6 Years Ago
...
6 Years Ago
Fixed small apartment, fixed some deed issues
6 Years Ago
Excavator engine exhaust particle effect position fix
6 Years Ago
[D11] More specific naming for TMP sprite sheet resources.
6 Years Ago
Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
6 Years Ago
Fixed warnings in shaders using terrain fetch
6 Years Ago
[D11] Remove border graphic around tutorial instructions, and re-enable the tutorial pause/options menu
6 Years Ago
[D11] [UI] PopupSystem now prefixes controller input with specified enum value without needing to search through the string to replace arbitrary tags with it (we already knew which button we wanted, no point searching for a matching tag at that point). Fixed various translations for popups. Removed duplicate translations that were no longer needed.
6 Years Ago
[D11] Fix #2542 Changing tab in the join a game section causes red error message
6 Years Ago
Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
6 Years Ago
merge from main
6 Years Ago
Ship bridgehouse & bridge interior.
6 Years Ago
[D11] [Optimisations] fix flag typo
6 Years Ago
[D11] [Optimisations] Fix flag typo
6 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
6 Years Ago
[D11] [Optimisations] new delayedgroudestroy and delayedfoliageupdate flags
6 Years Ago
[D11] Update PlayerInspectStatPanel to use Rustworks stats
6 Years Ago
[D11][UI] Cosmetic changes to Inventory screen and topbar carousel
6 Years Ago
[D11][OPTIMIZATION] APC tread spherecasts multithreaded. Enabled/disabled via. D11_OPTIMIZE_APC. I've put a lodding distance check in too. Lets see what QA say.
6 Years Ago
[D11] [UI] Removed temp fix for sprite distortion when setting source image at runtime. Adjusted loading prefab to be contained in a canvas. Adjusted sprite sheet settings for loading animation.
6 Years Ago
Skin bundle update
6 Years Ago
Skin update
6 Years Ago
[D11] Updated Loading Screen
6 Years Ago
[D11][CLIMATE] Removed ad-hoc threading for the climate update. I've jobified it.
6 Years Ago
merge from main
6 Years Ago
network++
6 Years Ago
Ship progress
6 Years Ago
Moved large external gates open sound event slightly further into the animation, start events were early exiting because they were in a transition Fixes issue 10075
6 Years Ago
Fix item icon remaining on screen after dragging from an external inventory Fix for issue: 10078
6 Years Ago
Mission tasks now all have custom task complete messages. Network++.
6 Years Ago
Hold note instruments now work properly with primary and secondary fires
6 Years Ago
Increase alert dialog background opacity
6 Years Ago
Added basic gang rep info to payphone UI
6 Years Ago
Excavator sound additions/tweaks Excavator music