252,221 Commits over 3,990 Days - 2.63cph!
Painted some building topology under the MLRS spawners to prevent foliage spawns
more accurate colliders on kitchen_table prefab
fixed crater mesh not having a collider and not culling
closed off hole in between pipes in dwelling_double_E
Add depth pass to world grid
Add texcoords to cylinder
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Start on cylinder primitive
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Fixed being able to open the gesture menu while sign painting
Show no-target UI in the MLRS over safe zones
Fixed neon sign painter UI not allowing voice chat
Hammer: Add "Export Selected" to selection context menu
Hammer: Support local space export for dmx
Fixed some scrolling issues on marketplace search widget
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
Calling RemoveAllDecals on world entity should remove all from world
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Fixed the new MLRS rocket smoke disappearing instantly on destroy
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
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Fixed clear current frame button not working correctly with undo
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
frankenstein sound updates + confused vocal
Take water height into account for the target hit pos
Adjustments to rocket speed and gravity
Fix pumpkin compile errors