252,221 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Painted some building topology under the MLRS spawners to prevent foliage spawns
3 Years Ago
more accurate colliders on kitchen_table prefab
3 Years Ago
fixed crater mesh not having a collider and not culling
3 Years Ago
closed off hole in between pipes in dwelling_double_E
3 Years Ago
Add depth pass to world grid
3 Years Ago
update damage shader
3 Years Ago
Fix map border
3 Years Ago
Add texcoords to cylinder
3 Years Ago
Fix grid
3 Years Ago
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3 Years Ago
Start on cylinder primitive
3 Years Ago
UI range indicator edit
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
Fixed being able to open the gesture menu while sign painting
3 Years Ago
Show no-target UI in the MLRS over safe zones
3 Years Ago
Fixed neon sign painter UI not allowing voice chat
3 Years Ago
Hammer: Add "Export Selected" to selection context menu
3 Years Ago
Hammer: Support local space export for dmx
3 Years Ago
Fixed some scrolling issues on marketplace search widget
3 Years Ago
Removed SAM site allTarget convar, simplified code. Player SAM sites no longer target Hot Air Balloons in safe zones (this was already done for minicopters - looks as if it was intended to be done for hot air balloon as well).
3 Years Ago
Calling RemoveAllDecals on world entity should remove all from world
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed the new MLRS rocket smoke disappearing instantly on destroy
3 Years Ago
ModelDoc: Implicitly import and convert OLD vmdl (kv3 format generic) when opening them
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Another MLRS prefab edit
3 Years Ago
Fixed clear current frame button not working correctly with undo
3 Years Ago
MLRS prefabs edits
3 Years Ago
MLRS no longer gibbable
3 Years Ago
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3 Years Ago
Merge from general_qol
3 Years Ago
LOD stripper NRE fix
3 Years Ago
Merge from main
3 Years Ago
Merge MLRSGravity -> DMb. MLRS projectiles now modify gravity instead of speed when necessary, giving them a constant known velocity. Should make tweaking SAM site response easier.
3 Years Ago
Undoing after changing frame on the neon frame will no longer undo the change on a frame that's no longer visible (it won't do anything)
3 Years Ago
Remove debug print
3 Years Ago
More speed/gravity work
3 Years Ago
Add visible undo/redo buttons to neon and pumpkin sign painting interfaces
3 Years Ago
frankenstein sound updates + confused vocal
3 Years Ago
Whitelist IComparable
3 Years Ago
Take water height into account for the target hit pos
3 Years Ago
Merge from main
3 Years Ago
More speed/gravity
3 Years Ago
Adjustments to rocket speed and gravity
3 Years Ago
Fix pumpkin compile errors