252,234 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Clamp MLRS target point to within the map edge bounds
3 Years Ago
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
3 Years Ago
Merge DMb -> Aux
3 Years Ago
Merge from general_qol
3 Years Ago
Stop gimbal locking paintables when they get rotated at some angles Fixed panning in paint UI not working
3 Years Ago
BaseGamePanel: Check if Package.Config is null
3 Years Ago
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
Merge MLRS_Mesh -> DMb
3 Years Ago
Some final edits
3 Years Ago
Fix SAM currentTarget NRE
3 Years Ago
Set up final colliders and storage subent
3 Years Ago
Cull the MLRS from further away
3 Years Ago
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
3 Years Ago
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
3 Years Ago
Merge from main
3 Years Ago
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
3 Years Ago
profiling fix
3 Years Ago
LOD setup
3 Years Ago
LOD setup WIP
3 Years Ago
Final model setup WIP
3 Years Ago
Fix undo not updating correctly when changing frame on neon signs Fix undo not updating when first action after opening sign UI is a clear
3 Years Ago
Merge DMb -> MLRS_Mesh
3 Years Ago
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
3 Years Ago
Fixed capture logic
3 Years Ago
Obsolete Material.GetName() use Material.Name
3 Years Ago
Fixed map border material
3 Years Ago
A player will return their own flag instantly. A player can only capture an enemy flag if their own flag is at home.
3 Years Ago
Fixed generating bullet archetypes
3 Years Ago
Force recompiled shaders + materials + hide outpost list in lobby
3 Years Ago
Updated Facepunch.ExpressionStrings Only load SFX actually used by each stage
3 Years Ago
Update .addon to remove old stuff
3 Years Ago
Merge from main
3 Years Ago
Created icons for the aiming module and MLRS rocket
3 Years Ago
Merge from halloween2021
3 Years Ago
Added a world model for the aiming module item. Adjusted rocket model LOD
3 Years Ago
Fix item name on skull skin Update skins list
3 Years Ago
Get the MLRS working with the updated broken-down effect
3 Years Ago
frankenstein balance, loot balance, recycle balance
3 Years Ago
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3 Years Ago
Rocket target area changes
3 Years Ago
merge from halloween
3 Years Ago
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3 Years Ago
AttackedAIEvent no longer triggers when a pet is attacked by its owner. Frankenstein defends itself in combat mode. Updated pet wheel descriptions.
3 Years Ago
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
3 Years Ago
Remove debug code Remove more debug Fix turn time
3 Years Ago
security shutter - adjusted end sections uv
3 Years Ago
Add ident to .addon Basic checkers ai
3 Years Ago
ItemModPetStats can now change pet attack rate and damage.
3 Years Ago
Security shutters - sizing changes, origin changes and second skin with holes in the metal Merge branch 'master' of sbox