252,234 Commits over 3,990 Days - 2.63cph!
Clamp MLRS target point to within the map edge bounds
Remove UnparentOnDestroy from the MLRS rocket smoke trail again (Petur see Asana)
Stop gimbal locking paintables when they get rotated at some angles
Fixed panning in paint UI not working
BaseGamePanel: Check if Package.Config is null
Updated hand IK, and joystick controls now move. Hid the big lever since it's unused.
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
Fix SAM currentTarget NRE
Set up final colliders and storage subent
Cull the MLRS from further away
SceneObject use CRenderAttributes to match Render.Set functionality ( SceneObject.SetValue now accepts int, string, Vector2, Matrix )
New script for copying LODGroup percentages: CopyLODValues. Allows for matching up LOD Group changeover points exactly between multiple LOD Groups, even if their contents are different sizes.
Adjusted vRot and hRot LOD levels to match the same scale as the main LOD group
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Obsolete Material.GetName() use Material.Name
Fixed map border material
A player will return their own flag instantly. A player can only capture an enemy flag if their own flag is at home.
Fixed generating bullet archetypes
Force recompiled shaders + materials + hide outpost list in lobby
Updated Facepunch.ExpressionStrings
Only load SFX actually used by each stage
Update .addon to remove old stuff
Created icons for the aiming module and MLRS rocket
Added a world model for the aiming module item. Adjusted rocket model LOD
Fix item name on skull skin
Update skins list
Get the MLRS working with the updated broken-down effect
frankenstein balance, loot balance, recycle balance
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Rocket target area changes
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AttackedAIEvent no longer triggers when a pet is attacked by its owner.
Frankenstein defends itself in combat mode.
Updated pet wheel descriptions.
Prevent MLRS from directly targeting safe zones at all. Note: It can still transition across a safe zone while moving to a new target - this is why safe zones have an invisible missile-destroying shield as well.
Remove debug code
Remove more debug
Fix turn time
security shutter - adjusted end sections uv
Add ident to .addon
Basic checkers ai
ItemModPetStats can now change pet attack rate and damage.
Security shutters - sizing changes, origin changes and second skin with holes in the metal
Merge branch 'master' of sbox