252,216 Commits over 3,990 Days - 2.63cph!

3 Years Ago
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3 Years Ago
3 Years Ago
Favourites basics
3 Years Ago
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3 Years Ago
Moved Golf ball particles Fixed new file path for particles Moved + updated particles Updated trail and circle effect Compiled files
3 Years Ago
Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
3 Years Ago
Remove unused include from morph
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
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3 Years Ago
Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Experiments
3 Years Ago
Experiments
3 Years Ago
Fix core shaders
3 Years Ago
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3 Years Ago
Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
3 Years Ago
Increase number of transformation slots
3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Update shaders.yml
3 Years Ago
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3 Years Ago
Update Build-Shaders.bat
3 Years Ago
Fixed player trail in editor
3 Years Ago
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
3 Years Ago
Update shaders.yml
3 Years Ago
Build-Shaders.bat (builds vfxcompile too)
3 Years Ago
tweaked some sfx Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
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3 Years Ago
Only show 4 entries on end screen leaderboards when docked Merge remote-tracking branch 'origin/master'
3 Years Ago
Update API
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge DMb -> Aux
3 Years Ago
MLRS connecting line UI
3 Years Ago
MLRS UI clearer target cursor
3 Years Ago
Merge DMb -> Aux
3 Years Ago
MLRS UI target crosshair is a little clearer
3 Years Ago
Always center on target point in MLRS dash view
3 Years Ago
skull tool tweaks
3 Years Ago
Gravity calc fixes
3 Years Ago
skull rock item setup
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed NRE when editing neon signs
3 Years Ago
Recompile and fixup some shaders
3 Years Ago
Merge from general_qol