252,216 Commits over 3,990 Days - 2.63cph!
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Moved Golf ball particles
Fixed new file path for particles
Moved + updated particles
Updated trail and circle effect
Compiled files
Removed env_hudhint entity. (It's clientside part is was disabled a long time ago/never worked)
Remove unused include from morph
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Just temp push this code that'll break Hover for everyone else but let me and matt test something quick
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Reworked Desert Military Bases topologies - blend map topo road space, made monument topo wider, added some road topology to help with connections
Increase number of transformation slots
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Fixed player trail in editor
Strip LODS option now removes any component that isn't a Mesh/Collider/Animator
Build-Shaders.bat (builds vfxcompile too)
tweaked some sfx
Merge branch 'master' of SpaceUsurperUnity
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Only show 4 entries on end screen leaderboards when docked
Merge remote-tracking branch 'origin/master'
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MLRS UI clearer target cursor
MLRS UI target crosshair is a little clearer
Always center on target point in MLRS dash view
Fixed NRE when editing neon signs
Recompile and fixup some shaders