252,211 Commits over 3,990 Days - 2.63cph!
resize some text
tweaked player2 trail color
Drag/drop checkers pieces
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
Add redo support (Control + Y)
Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
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▌▆▌█▊ ▋▅▇▍██▇▊▅ ▄▌▆ ▊▆▄▆█ ▇▇▇▇█▉ ▄▋▄▍ ▉▉▍ ▋▋▋▄▉▊ ▍▉ ▆▋▊▆▍▇▆ ▉▌ ▊▍▇▇▍█▅▆▆ (▊▇▅▇ █▌▅▅▆▄█ ▉▊█▇▍▄ ▊▋ ▅▉▆▌ ▆▆▇▉▆▉▌ ▇▊▋ ▇▄▊ ▇▍▆▌▅ ▋▄▅▄▆▄▉)
Fix NRE crash when calling null YogaNode on a deleted panel
TaskSource.IsValid internal setter
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
WIP undo support in sign painting UI
Safe zone triggers destroy MLRS rockets
Fixed scrolling behaviour on search window
Move around chips you own
Expose SAM missileSpeedMultiplier in the inspector
Fix water pump description typo
Refactor the SAM site target types into a State pattern. A little tidier
Added a tooltip on the search button
MLRS SAM changes:
- All SAM sites now target MLRS rockets (even player ones)
- SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
World space panel to show hovered cell
Use map spawn points
Always show your own nametag
Attach nametag to hat
Updated Park map with spawns and clipping.
Additional files for checker model
Show "Rewind" instead of "Restart" on game over in hijacked replays
Game over layout tweaks
Use left stick to control replay playback speed
Fixed stage card positions being incorrect on first enable
Made the MLRS' brokendownminutes a convar
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Fixed ZipArchiveEntry access
Updated test-procedures.md
Whitelist System.IO.Compression.ZipArchive
Recompiled some failed shaders(should fix hammer)
Rebuilt tools_wireframe.vfx
Fix glow shader compile error
Fix crash trying to set joint break handler on null joint
Rebuilt addon/base shaders (glow failed @samzanemesis)
Merge render_rework
vpc fix
completely strip and delete Panorama
physgun can handle players