252,211 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Update shaders.yml
3 Years Ago
merge from halloween2021
3 Years Ago
Update shaders.yml
3 Years Ago
Shader build action
3 Years Ago
resize some text tweaked player2 trail color
3 Years Ago
Update radio URL
3 Years Ago
Drag/drop checkers pieces
3 Years Ago
Try padding PerViewRuntimeFastPathLightingConstantBuffer_t so everything lines up
3 Years Ago
Use int4 in PerViewLightingConstantBufferVr_t to get around weird alignment issue
3 Years Ago
Fix calculation bugs
3 Years Ago
Add redo support (Control + Y) Expose undo history length via convar Global.signUndoBuffer (defaults to 5)
3 Years Ago
Instead of modifying MLRS rocket velocity for targets that are beyond angle range, adjust gravity instead. Rockets which always have the same horizontal velocity should be easier to tune re SAM site hits.
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Fix NRE crash when calling null YogaNode on a deleted panel TaskSource.IsValid internal setter
3 Years Ago
Make it client-side only
3 Years Ago
Don't show the big dust cloud in the MLRS rock explosion effect if the rocket explodes way up in the air (probably from a SAM hit)
3 Years Ago
Scene + asset backups
3 Years Ago
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3 Years Ago
WIP undo support in sign painting UI
3 Years Ago
ui for tool options
3 Years Ago
Safe zone triggers destroy MLRS rockets
3 Years Ago
Fixed scrolling behaviour on search window
3 Years Ago
Move around chips you own
3 Years Ago
Expose SAM missileSpeedMultiplier in the inspector
3 Years Ago
Fix water pump description typo
3 Years Ago
Refactor the SAM site target types into a State pattern. A little tidier
3 Years Ago
Added a tooltip on the search button
3 Years Ago
MLRS SAM changes: - All SAM sites now target MLRS rockets (even player ones) - SAM sites are better at shooting down MLRS rockets. Every now and then one might get through though (intentional!)
3 Years Ago
World space panel to show hovered cell Use map spawn points Always show your own nametag Attach nametag to hat
3 Years Ago
Updated Park map with spawns and clipping.
3 Years Ago
Additional files for checker model
3 Years Ago
Improved Checkers model
3 Years Ago
Show "Rewind" instead of "Restart" on game over in hijacked replays Game over layout tweaks Use left stick to control replay playback speed Fixed stage card positions being incorrect on first enable
3 Years Ago
Made the MLRS' brokendownminutes a convar
3 Years Ago
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3 Years Ago
Fixed ZipArchiveEntry access
3 Years Ago
Updated test-procedures.md
3 Years Ago
Whitelist System.IO.Compression.ZipArchive
3 Years Ago
Readd deleted shaders
3 Years Ago
Recompiled some failed shaders(should fix hammer)
3 Years Ago
Rebuilt tools_wireframe.vfx
3 Years Ago
Compiled glow shader
3 Years Ago
Fix glow shader compile error
3 Years Ago
Fix crash trying to set joint break handler on null joint
3 Years Ago
Rebuilt addon/base shaders (glow failed @samzanemesis)
3 Years Ago
Merge render_rework vpc fix
3 Years Ago
completely strip and delete Panorama
3 Years Ago
physgun can handle players