252,180 Commits over 3,990 Days - 2.63cph!
Added: Various handy methods replacing PANEL:AddControl() (#1702)
Cherry pick some changes: addons on dedicated server, max tool threads
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Add an option to hide unuseful materials in Hammer's texture browser, which includes: player logo decals, vertexlitgeneric materials, hud/vgui/particle folders. These materials are now hidden by default.
metal fence and gate - adjusted phys shapes and crossbeam length
Parking barrier - phys shape size adjustment
Merge branch 'master' of sbox
Made more stuff configurable and added JetpackScale to MoveController
Added Mk2 variations of each loadout. Added the Damage vs Heavy weapon upgrade.
Merge branch 'main' of sbox-hover
Deployable Turret Particles
Deployable Turret temp model
Merge branch 'main' of sbox-hover
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Detect, break and report template recursion instead of infinite looping
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Set dirty automatically when setting styles
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Write a .version
Game loads version
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NetRead/Write uint
Sentry release url fix 😟
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Fix EntityList NRE
Fix NRE in Home.TickStagingLobbies
Sentry releases attempt 2
Fix tools/build.bat broken
Sentry release action only works on linux 🙄
Sentry release support
Fix NRE when creating party
Using the low firing angles on the MLRS always causes trouble. Stick to the high angles (>=45°)
ProjectileDistToVel now uses a more complex formula that takes the vertical distance to the target into account. Fixed negative angles calculated for targets below us.
Added the Radar Jammer equipment alternative for the Light Assault loadout
Play the generator attacked particle once when a generator dependency is powered down (for now)
Make sure things compile before you commit them
Added YOUR flag captured announcer sounds and Radar Sensor idle and beep sounds + implementation for radar UI
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Moved generator announcer sound handling to PlayRound
Added all announcer sounds