194,057 Commits over 4,079 Days - 1.98cph!
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Fixed Rustige Egg not taking splash damage
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Cloned pistol and m4 and made lower tier versions. Should probably switch them so that the low tier are the defaults though...
merged career work to main
Can now repair units with scrap.
Added placeholder scrap display in career status bar.
[D11] Win64 client workaround/fix/hack
[D11][UI] Animation for splitting stacks
Packet handling profiling
[D11] [UI] Fixed controls screen secondary actions being hard to see from a distance.
[D11] [Audio] Checking in WIP... Can now retrieve status of capture/rendering from the native xbox dll... currently the states do not match what is happening with pulling/inserting a headset so need to fix this up and also make this auto initialize from startup as well as re-initialize on pull/insert etc
[D11[ [UI] missing texture for splitting arrows
[D11][#2228] fixed issue with disappearing attachments
[D11] [UI] Fixed protections layout issue causing overlapping text.
board blend material fix?
[D11] [UI] Fixed compass grey box on compass.
Added placeholder scrap display to career mode top bar UI
Kicking new connections where the IP already exists.
[D11] Win64 client hack/fix/workaround
[D11] DTLS networking API native connections UUID implemented for CPU optimisations. Fix for erroneous socket error reports on Windows platforms.
Scrap collection, scrap balance.
Scrap collection events ready for missions and sponsorships.
[D11] [UI] Fixed LUT colour issues with Lighting.
addded scrap balance to finance, proto, serialization.
Dealers now return to their spots after being bumped out (by vehicles usually)
adding scrap item model/texture, udated the prefab
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
More interior/exterior fuckery.
Helicopter spawn point for testmap_smaller
Added placeholder scrap board collectable prefab.
Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.